So, I'm working on a campaign setting. Generally speaking, the world is made of floating islands, so airships and such are an important part of the game. My sticking point is that I have two races that can fly. Since this is obviously a significant advantage, I'm having some trouble balancing them, and talking with some D&D friends have only complicated the matters. I feel that the aerial nature of the setting makes flight even more useful than it normally is, and my friend believes that flight becomes more standard and therefore less meaningful.
Any help or suggestions with how to handle these creatures would be quite welcome.
In the PHB II (D&D 3.5), on page 72, the Feat Table lists "Brutal Strike" as dazing an opponent, but the full feat description on page 76 lists it as sickening the opponent. This is a pretty key difference; which one is it? I couldn't find any errata for it. Thanks in advance!
First off, has this been done before? If someone knows, reply and it will save some work.
Second off, if this hasn't been done before, what do you think of this spell? I need a spell level for it if it sounds okay. Really, I'm picturing that it could be almost any spell level and it would make sense.
Stigmatic Ray Necromancy Level: Clr ? Components: V, S Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: Ray of negative energy Duration: Instantaneous Saving Throw: None Spell Resistance: Yes
Cackling with vengeful mirth, you point at the victim of your rage as wounds appear on your body. A ray of shadowy energy shoots from your fingertips to strike your target, who sprouts wounds identical to your own.
When you cast this spell, pay any amount of hit points. No effect can reduce or negate the loss of the expended hit points. On a successful ranged touch attack, the target takes an amount of damage equal to the amount of hit points that you spent.
last Sunday I got my ranger to level 2, which means I got to take my combat style. Archery is pretty boss since it gives me free Rapid Shot ( 1 attack per full attack at your full bonus -2 per shot), which frees up choices in the long run. I've decided that Caiphas is a member of the Night Watch, a group of hunters based in his hometown determined to rid the world of lycanthropes and all other terrors of the night. With his share of the profits for the first game he bought some silver arrows since we've already encountered a were-rat and who knows how far the infection has spread? In fact, our paladin got a little too eager and get bitten, and is already showing signs of turning. Our group made a deal with the local dwarven king to cure her, but we haven't gotten that far yet. Given the oaths my character has made, He's honor-bound to either help cure a bite victim, or to see them dead if they turn.
I'm expecting dragons to start popping up soon since the GM has been dropping lots of hints that a war between Black and Gold dragonflights is imminent if it hasn't already started.
So far my personal swag is about 450-ish gold pieces, a +1 Lycan-bane longbow I've named Straight Silver, and ten silver arrows I'm really wanting to use on something.
Anyone know if there is a "Monster Hunter" prestige class, or something along those lines?
Hey all, I've been lurking this community for quite some time and I finally decided to hop in. Obligatory introductory posts aside I do have something I'd like an opinion about.
I have a character in a group who's whole function is manipulation, not in the traditional social or arcane sense but in sheer preparation. This guy is meant to outwit the enemy, not overpower them. So far I've been relying heavily on creative uses of rope and fire. However I also have some plans for an oar, some torches, and a suit of leather armor. I rolled him as a rogue but I was shooting for the kind of off-the-wall-tricks even a peasant or some other NPC class could pull off had he been insane or cunning enough to try. My question is if anyone here has some sort of idea or story for this type of character concept.
On a completely off subject point: NPC classes, can they function as player characters granted they're played smart?