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D&D 3E
Looking for feedback 
17th-Sep-2004 11:15 pm
I've been playing around with the expanded psionics handbook a while now (since about a week after it was released) and am working on a new character. Since I previously played a Psion (Kineticist), this time I decided to try out a Psychic Warrior.

The build I've brewed up is based off the concept of keeping enemies from moving / approaching / threatening allies by combining a reach weapon (spiked chain) with the Expansion power to give a huge threatened area, combat reflexes to allow more attacks of opportunity, and Stand Still to stop opponents BEFORE they move. I'm trying to get feedback on how this build looks. It combines the above ideas with the Psychic Weapons Master prestige class from the Mind's Eye at the WotC website. Thoughts / suggestions?

Human Psychic Warrior
Neutral Good w/ Lawful Tendencies

STR 16
DEX 16
CON 16
INT 12
WIS 18
CHA 12

UA Flaws - 2 max, each grants a bonus feat
Shaky - -2 to attack with all ranged attacks
Murky-Eyed - Any time an opponent has concealment, roll miss chance twice.

UA Traits - 2 max, gives a bonus at the cost of a negative
Aggressive - +2 Init / -1 AC
Possibly Saddleborn - +1 Ride / -1 Handle Animals

Regional: Bullheaded
Human bonus: Brawny
1st level: Stand Still
1st Flaw: Dodge
2nd Flaw: Combat Reflexes
1st level Psychic Warrior: Undecided, either Mobility or Psionic Weapon

UA Weapon Feats (lose all simple / martial, gain the specifed, psychic warrior gets basic + 4 other)
Basic (Club, Quarterstaff, Dagger)
Flails and Chains (Light & Heavy Flail)
Heavy Blades (Longsword, Greatsword, Bastard Sword (2hnd only), Falchion, Scimitar)
Bows (Short, Long, Composite Short, Composite Long)
Undecided last

2nd level Psychic Warrior - Bonus Feat: Exotic Weapon Group Feat
3rd level Psychic Warrior - Normal Feat: Weapon Focus (Spiked Chain)
4th level Psychic Warrior / 5th level Psychic Warrior - Bonus Feat: Psionic Dodge - Stat Increase: DEX
6th level Psychic Warrior - Normal feat: Mobility
7th level Psychic Warrior / 8th level Psychic Warrior - Bonus feat: Power Attack - Stat Increase: DEX
9th-18th level Psychic Weapon Master (Spiked Chain)

The new campaign I'll be in is going to be a lower-level campaign, so I doubt this char will break 12th-15th level. 9th level I'm thinking take Weapon Finesse to take more advantage of the DEX increase and then at 12th take Improved Critical (Spiked Chain)

Any thoughts?
18th-Sep-2004 05:59 am (UTC)
Already had to discuss it with the GM because I'm using UA variants. Aggressive fits this character to a T - he's not hot-headed, per se, but he does want to end the fight as quickly as possible to keep his friends safe.

All of this has been approved by the DM, but I wanted to see what actual players thought on if the concept / build structure was worthwhile.
18th-Sep-2004 06:10 am (UTC)
Seems to be a feasible build, survivability wise :)

Got a combat stat breakdown for me to take a peek at? :P

19th-Sep-2004 03:02 pm (UTC)
Starting off, since I'm beginning gameplay with him at 1st level, he's pretty low-key:
BAB +0
Melee +3 / Ranged +1 (3 dex / -2 Shaky)
AC 18 (+4 Chain shirt / +2 large wooden shield / +3 DEX / -1 Aggressive) / AC 19 vs one opponent (Dodge)
Reach is only 5' until he expands, which only lasts 1 round and then is 10'
Init +5 (3 dex, 2 aggresive)
HP 11 (d8 + 3 CON)
REF +3
PPs 2
1st level power Expansion
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