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D&D 3E
5th-Sep-2004 11:01 am
Imbas Forosnai
Hello everybody, my name is Paul.

Currently, I am DMing a "solo campaign" with my friend Navied as the only PC. Any tips to make this more interesting/more appropriate for one player? It is a little bit different from a normal campaign, and a little harder to DM, because I have to take care of 12 other NPCs in Navied's party. But its really fun, he is really enjoying it and the freedom he has. I'm having fun doing it too, its a good way to get some experience DMing because you don't have a load of PCs to complain or anything at you. Don't get me wrong, I like DMing bigger campaigns as well, but this one is a new experience, and its fun so far.

I'm also playing a PC in another campaign at a local cards & games shop. There I am playing a psion, seer discipline. Its very interesting, being able to glimpse into the future, considering our party in that one is stuck in the middle of a barren, icy tundra, somewhat lost. That campaign isn't the greatest, one because there's 9 PCs and one DM (which seems to be quite alot to me, but I may jus be inexperienced), and two because about 7 of the 9 PCs (me, another guy, and the DM stay at the shop) leave at the first break to go get stoned, and come back. I'm not knocking them becuase they get stoned, but sometimes their altered state of mind slows down the pace of the game quite a bit. I would say something, but they are all alot older than me and woud probably just disregard it. I can deal with it, I'll usually just laugh at whatever they are totally cracking up over then just kinda continue on with the DM while their sides are splitting. Its quite entertaining sometimes, but its just mostly annoying. I try not to let it get to me, and still enjoy it and have fun.

Allright, enough rambling. Have a good morning/afternoon/evening!
-Paul P.
5th-Sep-2004 01:45 pm (UTC)
The only advice I can give is make it a solo adventure. Get rid of the rest of the party, and write adventures based around the single character, his skills and aims and so forth.

It's easier than it sounds, especially if you don't make combat the focus of the game - a solo rogue game can work very well, concentrating on having a freelance thief doing his best to avoid the law and the thieves guild while breaking into warehouses and the like.

If you think having a party is essential (and it could be, depending on the character and the game), then I really don't think it should have any more people in it than are strictly needed - 12 is definately too many. It's too hard for you to run them properly, and it takes the focus away from Navied. I'd think that three other party members ought to be the absolute maximum.
5th-Sep-2004 02:56 pm (UTC)
that's a good point, I was thinking it was a little strange but did not know how to make it better. as i was reading what you write, i already came up with an idea on how to get rid of the others, so i think this will work out well. time to start brainstorming...

thanks again!
6th-Sep-2004 06:27 am (UTC)
Glad to have helped.

There were a series of 2nd Ed adventures called Thief's Challenge, Cleric's Challenge, and the like, which were based on just this concept. I never saw them, but they may well have good ideas for you.
5th-Sep-2004 07:36 pm (UTC)
Drugs can be fun. Gaming can be fun. The two do not mix. This I can say from experience, some experience I've been through recently. At least they are just getting stone... Imagine downers. Not fun. Find a new group. There are bound to be others who play. Check the people in your area. Post a note in the gaming store where you play.
6th-Sep-2004 12:52 pm (UTC)
I have a feeling I'm going to have to leave that campaign anyways, considering its on a school night and goes pretty late. I'll try and get another one started with some kids at the high school.

We had a club last year called COGNAC (Coalition of Geeks, Nerds, And Cosplayers) but it kind of dissolved because the leader was lazy. Lots of kids eager to RP, but they were a bit inexperienced. I'm feeling pretty motivated, perhaps I'll continue the COGNAC (pronounced "ko-nee-ack" like the fine alchoholic spirit) legacy? We shall see...the new school year starts tommorrow.
6th-Sep-2004 01:57 pm (UTC)
That would be "con-yak".
6th-Sep-2004 04:38 pm (UTC) - Whoops!
Haha, thanks.
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