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D&D 3E
9th-Aug-2004 04:43 pm
I'm currently playing in an Eberron campaign as a shifter monk. My question is how would a monk's unarmed attack damage interact with a shifter with the razorclaw trait? Would the damages stack? My character has the beasthide trait, but the question did come up. Any input would be appreciated.

Thanks in advance.
9th-Aug-2004 01:53 pm (UTC)
A PC race that has differnet natural damage doesn't improve a monk's base damage. You may use either one as you choose.

Size changes a monk's damage, but different natural weapons don't; the better natural weapons are just a "monkish" weapon that can be used or not used as the monk wishes.
9th-Aug-2004 02:00 pm (UTC)
Ok, so it's either unarmed strike OR claw attack, not both. Thanks for clearing that up.
9th-Aug-2004 03:38 pm (UTC)
Plenty of good feats for beefing up that shifter claw damage though.
10th-Aug-2004 01:53 pm (UTC)
yes indeed, but i think i'm going to focus on defense. lots of goodies there too. DR 2/silver... (drools)
9th-Aug-2004 05:55 pm (UTC)
You'd probably get the favourable number of attacks though, and (assuming claws are slashing damage, 'cos I can't be bothered to check) you'd get them instead against something with a resistance against bludgeoning. Basically they'd overlap in the same way as spell resistance items/abilities.
10th-Aug-2004 05:36 am (UTC)
Technically, I believe natural attacks cannot be used with the unarmed attack bonus/rate, but I personally disagree with that. I think that weapons such as claws should be allowed. Then again, can you really bite someone 4 times in 6 seconds? It'd be interesting if not silly to see.

I could see something like "only one hit per natural attack" or something. So, if you have 3 unarmed attacks and 2 claws, the 3rd hit would be your normal unarmed damage (as if it were a foot, elbow, etc.) Yeah, it is a hack solution and somewhat annoying, but I'll toss it out there anyway.
10th-Aug-2004 07:27 am (UTC)
I'd not thought of bites I have to admit.
I think the way I'd end up calling it, I'd say certain natural attacks counted as monk weapons and others didn't; possibly not fair, but...
13th-Aug-2004 04:57 pm (UTC)
Just saying that's an awesome black dragon, what's that from?
14th-Aug-2004 08:31 am (UTC)
The dragon is from one of my favorite artists, Jason Engle.

Same with the "ulatra", used here. He is an awesome artist. I bought a few of his works at GenCon last year. I should ask him what his policy is about people using things like that. I only use it for LJ. Great, thanks for making me feel guilty! ;) Now I have to go write him.
10th-Aug-2004 09:31 pm (UTC)
wow, what would flurry of blows be like with a bite attack??? that's more like a psychotic nibble than a lawfully minded monk attack. cool as hell, though. and you know, i've been playing my shifter almost like a barb, with his shifting kind of being like a rage, so i never thought of making a shifter monk. that's pretty damn cool, man.
11th-Aug-2004 12:31 pm (UTC)
When my DM/GM told me we were playing Eberron I knew I wanted a shifter. My major decision was whether to play a ranger (taking the ranged feats) or a monk. I decided to follow the monk path and focus on the defensive aspects of the shifter race (i.e. beasthide). So far so good. Looking forward to levelling up.
12th-Aug-2004 01:02 am (UTC)
ah, awesome. the shifter i'm playing is a thug, and i've been taking a lot of the more offensive feats and shifting when combat gets dirty. those racial feat options are just so cool, i think next time i make a character i'm going warforged. someone really should make some good racial feats for the more standard races, too. it's just so cool how customizable it is, you know?
12th-Aug-2004 02:46 pm (UTC)
Well, I figure a monk has enough offense as it is, but a rookie monk has almost no means of protection. The only other physical class in my party is a warforged fighter (and we're all still first level), so I tend to get thrown into the frontlines with him. I also tend to shift when combat looks like it's gonna get nasty or right at the start (+2 natural armor and the con bonus really comes in handy). And, yes, more racial feats would be nice.
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