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D&D 3E
dungeons & derringers... (x-posted) 
15th-Jun-2004 02:22 pm
boke1
so i'm thinking of having a wild west themed D&D game but deadlands isn't doing it for me. its not what i want. i want... basically...

i think what i want to work on is the type of fantasy world that would come about if your typical fantasy type world, dragons, wizards, elves, magic swords, etc... went through the same sort of ages of innovation/exploration/industrial expansion/war that european culture went through. but i want it to have a distinctivly fantastic (or fantasy-ic) flair. a new wild, undiscovered frontier, full of highly desireable natural resources, and dangerous natives and creatures. i'd like to have analogs to the elements ot the typical western. tweaks on the nose of the traditional.

i need a reason and a method for the frontiersman to be there. and i should have analogs to the different nations that invade. i'm thinking different elven nations can represent spain and france, dwarves can represent the germans and the dutch, maybe the english. Humans and halflings... well they fit in just about anywhere. native tribes of orc, half-orcs, humans, maybe some wild elves or halflings.

i thought it might be cool to have roving packs of dinosaurs instead of buffalo. reminds me of some cartoon i saw once, i forget which.

i think instead of the typical shootout i'll combine the joust and its accompanying events into a formalized duel. the duelists can choose and agree to a series of weapons or each can choose their own. spells vs. six guns, or maybe limit to a school of magic... a shootout of abjuration vs. necromancy... hrm...

as for why they're there? real estate, expansion, gold, dinosaur hides...

and how they got there? a magic rift between worlds? interdimensional locomotoves?

i'm sort of rambling here and my ideas have not yet firmed up. but if you have any comments/suggestions i'd like to hear them.
Comments 
15th-Jun-2004 02:20 pm (UTC) - Strange Frontiers
This might be what your looking for I found this at Origins 1999 I believe. It's fantasy based in the wild west.

http://www.asapnet.net/newworld/strangefrontiers/
15th-Jun-2004 03:31 pm (UTC)
Frontiersmen always have a reason to be there. Because it's the frontier! The land of new opportunities, of starting over. A land of danger and beauty and for some people, a land where the law is in the hands of whoever can wrest it or shoot it away from the guy in charge currently.
15th-Jun-2004 05:41 pm (UTC)
Try out Spellslingers, from FFG. It's a d20 book, short but sweet.
16th-Jun-2004 11:42 am (UTC)
It's easy do stuff like that in D&D thats why its such a great game, I've played Star Wars campains, Modren New York Gangster campains, and right now I'm even DMing a pierat campain... if you spend time on it you can make it work...
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