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D&D 3E
Half-drow Bard 
15th-Apr-2004 02:43 pm
It's been about 6 months since I got back into DnD (after a nearly 20-year lapse!) and this weekend I'll finally get to take off the DM hat and be a player again.

My character is a female half-Drow Bard (4th level). She has Two-Weapon Fighting and Weapon Finesse so she can hold her own in battle, while her spells focus on deception and trickery (ie: Disguise Self, Invisibility, Mage Hand) to complement her Bluff and Disguise skills. She's also an accomplished Performance Artist, which is how she supports herself when not adventuring.

We'll be playing in a slightly-modified Forgotten Realms Silver Marches campaign, presumably facing a lot of Orcs and Giants and doing a bit more hack-and-slash than role-playing.

Any advice, anecdotes or ideas about how to maximize her contribution to the party would be appreciated.
15th-Apr-2004 01:59 pm (UTC)
There is a regional feat in the forgotten realms book called "twin sword style". You should examine it.

Your racial abilities of levitation, darkvision and darkness are useful. Use them whenever possible. how many wizard/cleric spells require visual contact with target...
16th-Apr-2004 08:04 am (UTC)
with a bard having to rely a lot on magic items to get them a good ac you might want to focus on some ranged weapon, so that if it comes down to it and your bard encounters an horde of enemies she won't have to worry as much about being flanked cuz she can stand in a corner and pick people off. if you do go with focusing on ranged attacks take a feat called reflex shot, it allows you to threaten an area of 10 feet with any bow type weapon but if you take that your gonna need a decent dex with combat reflexes to maximize the whole
"don't walk in front of me or i'll shoot your eye out." i can't exactly remember what book the reflex shot is in by i know it's a d20 feat for dnd. it may not be the route you wanna choose but it's a good alternative to help keep your bard alive if things get to heated. then you may also wanna take shot on the run so you can pop a shot off and move to stay out of someones reach.
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