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D&D 3E
Well, I thought I'd try and start a discussion, since I went to all… 
23rd-Oct-2002 12:32 pm
abstract teacup
Well, I thought I'd try and start a discussion, since I went to all that effort to create the community. ;)

Actually, it's more a request for assistance. I'm currently in the process of designing a paladin, most probably an evil one (the idea is all in my head right now). Anyway, I was trying to think of what sort of mount to have (he's going to be high level, so pretty much anything goes) and I came up with the idea of an evil-pegasus-type-thing. I was wondering if anyone had any stats, or had any ideas, for such a creature. Or if not, any other ideas for mounts for evil paladins.
3rd-Nov-2002 11:34 am (UTC)

*takes out player handbook*

"Alignment: Paladins must be lawful good, and they lose their divine powers if they deviate from that alignment. Additionally, paladins swear to follow a code of conduct that is in line with lawfulness and goodness."

Unless you are going around the rules of the book (it's not a big deal, but it would explain what you're saying here), your paladin HAS to be good. Because the way I'm reading this, you're making a Cleric, not a Paladin.
3rd-Nov-2002 12:00 pm (UTC)
If you read the first comment you responded to.. that's *exactly* what I'm doing. I see know reason that evil paladins can't exist, as already explained. They just follow a slightly different code. Both times I've explained that I'm bending the rules because I don't believe they make sense. It's not fair that a good god can have paladins and an evil one cannot. They're just lawful evil, not lawful good.
3rd-Nov-2002 12:21 pm (UTC)
gah, no need to get pissed off about it.
3rd-Nov-2002 12:26 pm (UTC)
I'm not pissed off at all. Sorry if you took it that way.

I was just trying to explain how evil paladins can exist. Hopefully it's clear now. Although if there are any reasons why they shouldn't exist, I'd be interested to hear them.

One of the key things you'll find when I post here, is that I fully believe in breaking the rules, assuming there is logic behind it that is. :)
3rd-Nov-2002 12:31 pm (UTC)
In the end I just think an evil Paladin is basically a cleric (since clerics can have all alignments). I'm not exactly sure why you just don't make things easier by making a cleric, and bending the rules magic-wise if the restraints on magic is what is bothering you about it. (although I'm wondering if Paladins have to "wear" their god's symbol; which would be a giveaway with a cleric since you intend to make him seem good.)

3rd-Nov-2002 12:44 pm (UTC)
Not exactly. A cleric has more spells, isn't as hard a fighter, can't smite evil/good, can't lay on hands, can't have a mount. He's more a knight than a cleric. But a knight of a religion. If an evil paladin is a cleric, then surely a good paladin is a cleric too. The only difference between an evil paladin and a good paladin is that instead of smiting evil, or laying on hands, they will smite good and lay on wounds, and the such. It's nothing about restraints on magic. It's about the style of the character. And the character is a knight. Anyway, the DMG has the "blackguard" which is an basically an evil paladin. Is the blackguard a cleric?

As for the whole holy symbol thing, not at all. On our world, gods are neither "evil" or "good". The whole evil and good thing is not as clear cut in our world as in other worlds. A God may tend towards evil or good, due to their realms, but what might classically be an evil god may have good followers or vice versa. Even with the gods in the rulebooks, you don't have to be exactly their alignment. You can be one out one way or another. So if his God were neutral, he could still be either evil or good. The background behind this whole character is too complicated to explain, since it would involve five years of roleplaying, and a whole rich history of the world. But basically, being an evil paladin is the only way to make the character plan work as planned. The whole concept of the character needs an evil paladin.
3rd-Nov-2002 12:50 pm (UTC)
Ah, there we go: your world has its own rules. I completely forgot about that possibility (granted I have only one (bad) dnd campaign in my history...so yeah...)
3rd-Nov-2002 12:58 pm (UTC)
I also have the best GM in the world *grin*.

Yeah, our world is at once very similar to FR or Greyhawk, and yet at the same very difference. I mean, we've encounted Eldar from Warhammer 40k for a start. It's a very interesting setting that has been evolving for the past five years, and has at least a few years of planned plot ahead of us. It's very cool, even if I do keep having to retire characters, or finding they die on me. I must have the highest character turn over in history. ;)
3rd-Nov-2002 01:02 pm (UTC)
Yeah, in my case, not only was our DM always hitting on my characters (literally ;o)), the whole thing was a big power trip where the goal was to have this super-strong evil wizard to show he could have one and kick our ass with it. He didn't take into account that 3 of us were playing our first campaign, thus knew almost nothing to the magic of a wizard, and the 2 others hate magic, so knew nothign either. He defended himself by saying it was all legit, but it,s pretty much killed our desire to play anymore!
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