I am trying to make a divine prestige class called the Disciple of Atropos.* Basically, it focuses on fate, spiders, and divination. It...well, I'll just give you what I have so far.
Disciple of Atropos
--must be able to cast at least 3 divination spells
--any neutral alignment
--must worship no deity or deity of fate/chance
--Knowledge Religion: 8 ranks
--(I want to give them a feat requirement, but can’t figure out what to make it. There are a ton of feats out there—I can’t choose!)
Int: Disguise, Knowledge (religion), Read Lips, Search
Wis: Sense Motive
1. Children of Fate (summon swarm, but only spiders), Weapon Proficiency (scythe)
2. Weaver’s Words (talk to spiders or similar creatures), +1 lvl existing spellcasting class
3. Web of Fate (light, medium or no armor gives +4 circumstance AC)
4. Divination and Web, 1/day (each)
5. Polymorph (self, giant spider only), +1 lvl existing spellcasting class
6. All-Seeing Eye (functions as true seeing, 1/day)
8. ??, +1 lvl existing spellcasting class
10. Cutting the Threads (functions as finger of death, 1/day), +1 lvl existing spellcasting class
Class Feature Descriptions
Children of Fate
This spell summons a swarm of Tiny spiders to attack the caster’s enemies. It functions exactly as summon swarm: If no living creatures are within its area, the swarm attacks or pursues the nearest creature as best it can. The caster has no control over its target or direction of travel.
This spell allows the caster to speak with spiders or similar creatures: silkworms, tarantulas, weaverbirds, bower birds, etc. It functions as speak with animals: You can comprehend and communicate with animals. You are able to ask questions of and receive answers from animals, although the spell doesn’t make them any more friendly or cooperative than normal. Furthermore, wary and cunning animals are likely to be terse and evasive, while the more stupid ones make inane comments. If an animal is friendly toward you, it may do some favor or service for you.
Web of Fate
This grants a +4 circumstance bonus to AC, but only when the caster wears light, medium, or no armor. Heavy armor removes the AC bonus. Web of Fate stacks with other armor bonuses.
This spell primarily functions as true seeing: The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces).
However, the range is 200 feet and can be used through scrying/clairaudience/clairvoyance/etc. with a successful Spellcraft check (DC 20)
Cutting the Threads
This spell is much the same as a finger of death
spell: You can slay any one living creature within range. The target is entitled to a Fortitude saving throw to survive the attack. If the save is successful, the creature instead takes 3d6 points of damage +1 point per caster level (maximum +25).
However, it has the following properties:
1. To cast the spell, the caster must either a) be able to see the target or b) possess a personal item belonging to the target: a lock of hair, a scrap of clothing, etc. With a DC 30 Spellcraft check, the spell can be cast through a scrying spell.
2. If the caster is using a personal item of the target AND can see it, the DC increases by 15.
3. The personal item, if used, is destroyed regardless of whether the target passes their save.
I'm really hoping someone can help me out with this--what feats should be required? Are their class skills unbalanced? Is Cutting the Threads just overkill?
*Atropos: of the 3 Greek Fates, she was the one who cut the threads of life.