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D&D 3E
Spell Idea 
3rd-Dec-2009 11:11 am
First off, has this been done before? If someone knows, reply and it will save some work.

Second off, if this hasn't been done before, what do you think of this spell? I need a spell level for it if it sounds okay. Really, I'm picturing that it could be almost any spell level and it would make sense.

Stigmatic Ray
Necromancy
Level: Clr ?
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray of negative energy
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

Cackling with vengeful mirth, you point at the victim of your rage as wounds appear on your body. A ray of shadowy energy shoots from your fingertips to strike your target, who sprouts wounds identical to your own.

When you cast this spell, pay any amount of hit points. No effect can reduce or negate the loss of the expended hit points. On a successful ranged touch attack, the target takes an amount of damage equal to the amount of hit points that you spent.
Comments 
7th-Dec-2009 05:54 am (UTC)
This sounds like corruption cost, introduced in either Book of Vile Darkness or Heroes of Horror; I can't remember. Anyway the concept is that it's a spell so unforgivably evil that your body pays the price. Some circles like to treat damage self inflicted by these spells as vile, a subtype that cannot be healed unless certain conditions are met. (i.e. hallowed ground, the blessing of a particularly good individual, a sanctified holy symbol) This might be too much of a limitation, however. A house rule I always liked to use is that the damage would heal on it's own granted the character stayed in an evil alignment.

If you'd rather have something more of a 'bread and butter' type trick you could try having it be a sanctified spell, oddly enough it reads just like a corrupt spell as far as the 'sacrifice from yourself to use it' aspect, but you won't have to put up with vile damage. This could impose some limitations too, but they'd be more character oriented then gameplay. (and granted this is a cleric spell, there is already quite a bit of limiting character-wise going on.)

Still, committing it to one alignment or the other would really help to understand this trick, is it 'so good I'll hurt myself to stop it'? or 'so evil I'll hurt myself to hurt you'?
11th-Dec-2009 12:08 am (UTC)
Oh yes, you could just classify it as vile damage. That would make sense thematically, at least.
11th-Dec-2009 09:09 am (UTC)
The problem is how damn difficult it is to heal special damage. I remember a particular desert ordeal that scared and dried me half to death. Terrific good fun, but some of my group hated the mortality brought on by it.

Really it depends on the feel one wants the game to have.
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