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D&D 3E
Lawful Neutral, not Legal Neutral 
29th-Jul-2009 01:12 pm
MC Frontalot - Nerdcore Rising
In addition to the game I'm going to be running which I posted about a few days ago, I'm going to be playing in a new game soon. My plan is to play a rogue with the Ascetic Rogue feat so he can multiclass monk. I want him to have the abilities of a monk, but he's not going to be an actual monastery monk. I view him more as a rogue who prefers to fight hand to hand (and is good at it). I don't want to play lawful good, and lawful evil is not an option for this game (even if it was it's my least favorite alignment and I probably wouldn't play it). So to meet the alignment restriction and be something I want to play, he needs to be Lawful Neutral.

I don't usually play lawful characters. I also usually come up with a character concept first, then think of how to build it, this time I went the other way around. The concept I came up with is that he's a member of a mafia type criminal organization. They have a strict code of conduct, but they're engaged in illegal activities. I think that fits the spirit of the intended alignment requirements without forcing me to play a cleric of St. Cuthbert who wants to put everyone in jail for spitting in the street.

I'm planning on putting together his code of conduct and will probably base it on the mafia's ten commandments as posted on wikipedia.

So what do you all think? Think this is a fair way to play a Lawful Neutral character? Or do you think I'm trying to skirt the rules so I can play a criminal monk?
29th-Jul-2009 05:51 pm (UTC)
i've tried building a fighter monk before and it just doesn't work. it doesn't matter how high a dex or str its got, it will always only do 1d3 damage and the best ac it can have without being super human or using magic is 14. i can see your point about the spiritual monk training. but he's never going to get past level 10 in the monk class. he may actually never get past level one in monk. he's going to be monk/rogue and i'm planning either human or halfling so it can be heavily weighted toward rogue and not get me an exp penalty. i'm still thinking about it. i'm not sure i love the idea but i think i can make it work.
29th-Jul-2009 08:48 pm (UTC)
I think the suggestion above may be Fighter/Rogue
29th-Jul-2009 10:41 pm (UTC)
But if you are only going to take one level of monk anyway in your monk/rogue build, then why not take levels in Fighter and take Improved Natural Attack? You can get magic items that improve your damage step, too (e.g. something that provides either the Sharptooth or Razorfangs spell from Draconomicon--I forget which).

Anyway, just a different option.
29th-Jul-2009 10:53 pm (UTC)
actually i've been thinking about it and i probably will take more than one level of monk, probably quite a few depending on how long the game goes. but he will, i think, primarily be a rogue.

aside from that though, the feat you link is a monster feat. my dm would probably let me take it but it. even still, if i'm a halfling that gets me all the way from 1d2 to 1d3, if a human it takes me the giant step from 1d3 to 1d4.

there are ways to work around armor class. i mean if i don't take monk levels, i can wear armor. but there's really no way for any class to do anywhere near the unarmed damage that a monk can do, except maybe for a druid in animal form.

i don't want to imply that it's all about the numbers. if i wanted to do a ton of damage i'd play a barbarian with a huge axe, not a small monk.

but as far as i'm concerned, there's no good way to build an unarmed combat fighter. there are kind of okay ways, but no way that i would want to play.
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