I devised a neat set of magic rings called "The Rings of Fellowship" which allows the bearer of a ring to heal one other member of the "fellowship" (but not them self) once per day for 1d8+1 health. The rings also allow each bearer to know when a member of the fellowship is hurt or close to death.
There are five rings and no person can wear more than one. A bearer must wear the ring for at least one full day to become a part of the fellowship, and taking a ring off breaks the fellowship for one day. The rings can only be removed willingly or upon death. They recharge at sunrise every morning.