I'm wondering what cool or handy original magic items are out there.
I devised a neat set of magic rings called "The Rings of Fellowship" which allows the bearer of a ring to heal one other member of the "fellowship" (but not them self) once per day for 1d8+1 health. The rings also allow each bearer to know when a member of the fellowship is hurt or close to death.
There are five rings and no person can wear more than one. A bearer must wear the ring for at least one full day to become a part of the fellowship, and taking a ring off breaks the fellowship for one day. The rings can only be removed willingly or upon death. They recharge at sunrise every morning. |
It was kind of fun to see all the permutations and uses my players could come up with depending on what wands they had at the time.
Another group found an hourglass. When turned over and placed next to a character, it "turned back the clock" on any injury, poison, or disease, restoring them to whatever physical condition they were in about five minutes ago - even bringing someone back from the dead. Of course, each time it is used some of the sand vanishes, so it will eventually run out of charges. This item was specifically intended to aid the group when they were just starting and everyone was 1st level. As intended, it helped them survive those occasional "we did everything right but had some unlucky rolls" encounters. It will have run out by the time they gain a few levels and have more of their own resources to draw on.