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D&D 3E
So I need some ideas. i'll just tell you what has happened so far,… 
15th-May-2009 11:58 pm
uber!
So I need some ideas. i'll just tell you what has happened so far, and we'll go from there..

We started the whole campaign in a usual bar. Bartender with an eye patch, head of a beholder above the mantle fire place.
Just to pay tribute to Baldur's gate for their first mission they got rid of some dire rats in the cellar for the bartender. They also brought up a keg of ale he was out of. As they ascended back up stairs from vanquishing the rats (actually, the druid convinced the party not to kill a few of them on behalf of friendly forest creatures so they captured a few in barrels) they enter back into the bar in the middle of a local thug gang collecting "protection money" from the bartender. There were three of these thugs all at CR level 2. All the Pc's are lvl 1. The paladin detects evil on them and senses the "intention in their hearts" then begins to go to work. The paladin begins tripping them as they try to flank him while the druid makes a charisma check to intimidate these guys, which she succeded at.  Before you know it, the paladin is hurt badly but most of the thugs are on the floor becuase the druid has a wolf that is tripping people also.
After all is said and done the thugs are stripped of thier belongings and displayed in town square for all to see tied to a statue.

I'm havin a case of writers block and need some Ideas on where to go from here. I have some leads that I dropped into the story so far..
-The towns people are getting sick because the local water supply is poisoned. I already have some underground dungeon crawl mapped out for them that includes some troglodytes that are contaminating the water. Not sure why though?
-The main thug who was robbing the bartender had a tattoo of a sword across his neck.

i want them to do some thing exciting that we've never done before. Like sneak into a guild disguised as other people for some reason. Or jump through a portal. Or whatever.. what do you dm's do at level one for kicks?
Comments 
16th-May-2009 12:51 pm (UTC)
PC's are having the most fun when they feel respected, important, and powerful.

The tavern owner should be insanely grateful, and shoulder offer them money and free nights' stay, but he will also warn them that they have at the very least angered the local chapter of this thieves guild, a guild it is rumored to have originated with a God/other planar creature.

With this information you could very quickly (within a few adventures) have some of the more powerful creatures of the guild banish them to another plane and bam, there's a whole slew of adventures of them trying to get back from that exotic environment.
16th-May-2009 01:32 pm (UTC)
This would be a perfect set-up for the local law to send the party out to "Escape from Meenlock Prison" (DUNGEON #146) one of the best 1st-Level adventures written.

If you're willing to adapt 2nd-Edition AD&D plots, the OP1 supermodule sends the party on a series of tenuously-related adventures to various planes, starting at 1st Level. (I can still recommend the 2nd-Level excursion to the Ethereal Plane, which sets up a major crime syndicate or rival nation here on Terra Ferma.)
17th-May-2009 12:58 am (UTC)
Protection rackets are part of organized crime. The big bosses send their lackies out. The players should expect MORE trouble from the racket.
17th-May-2009 04:47 am (UTC)
Toby:
I Really like the idea of Dm-ing another plane! I've never done that before. so my first question is; what plane? Ethereal? And what level should I bring them there at? I think it would be very hard to get back from any plane.. I have no clue how they would do that..

Turtle:
yes, of course. MORE guild to deal with. So far the pc's have all purchased new cloaks to disguise they're outer garments with. And the bartender did tell them "Sure you wanted to do that? you've gotten yourselves into some thing big here.."

I'm thinking that the troglodytes are poisoning the water on order of one of the evil guild members who is posing as they're god. I've also got this Teifling assasin that I'm dying to place some where! She will be apart of the guild.

keep the input coming! thanks guys!
17th-May-2009 11:07 am (UTC)
There's always a plot twist. You take out the protection racket, finding out that they were also into ... [insert bad thing here].

For example, they were into antiquities. Research showed that they must be digging through a necromantic graveyard, and they've removed the seals that keep the undead down. Fortunately, you have the seal, so all you have to do is find the graveyard and replace the seal. Well, easier said than done.

The good news is that you've replaced the seal. The bad news is that the ghoul lord and a vampire are missing.

The vampire seeks to revive his master. The town's temple is directly on the tomb. In fact, the reason for the temple is to seal that tomb. Can you get through all the forgotten traps and defenses to stop the minor vampire, who waltzed in?
18th-May-2009 02:08 pm (UTC)
Do the characters have back stories or goals?

Find out if there's anything they want to do with their characters and work that into your adventures.

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