So I have a second question. Knowing my group, I will be stuck playing the arcanist. I first wanted to play a Necromancer aiming for the True Necromancer prestige class from Libris Mortis, buuuut knowing my group no one would go for that. Then I considered a conjurer with an emphasis on summoned monsters. Then I remembered we already have 6 people playing and adding in a ridiculous amount of monsters is just going to slow things down, especially at higher levels.
Then I noticed Divination. Diviners are legendary (as in you hear about them and see feats and prestige classes for them but you've never actually seen one), and I wanted to try it out and see if they really do suck or are just severely underrated. The first character concept that came to mind, however, is that of a character with black hair, black robes, and a black blindfold. The stereotypical blind seer.
However, a blind character is SEVERELY hampered, so how might you balance a character with innate blindness with a standard character? An extra feat or two? Some other special ability? Is it too much effort to even try?
I should have added what Blind actually does.
The character cannot see. He takes a -2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.