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D&D 3E
Combat card. 
28th-Jan-2009 05:11 pm
runechild (Arcana Evolved)
This is a follow-up post to bulette's visual description in roleplayers.

So, I'm working on a white dragon's description now (four youngest age categories). To include that much information, I split it between two pages:
  • First page describes young white dragons as whole,
  • Second page consists of four combat cards, just like the ones that many DMs write up during game preparation.
...or at least they're meant to look like these cards. Please, help me to estimate if the card I made is useful.

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X-posted to roleplayers.
28th-Jan-2009 02:19 pm (UTC)
Looks very handy. Forgive me for saying this looks strongly like the format currently used in 4e statblocks.
28th-Jan-2009 02:25 pm (UTC)
It's intended. I sto... borrowed some of design solutions from 4E. New edition isn't all bad, and it makes layout look more up-to-date.
Thanks for an opinion.
28th-Jan-2009 02:43 pm (UTC)
That's pretty good. A couple of suggestions:

For skills, drop the ranks and replace with just stick with the modifier as above.

Drop the "hash marks" for the hit points. I can't speak for anyone else, but those tiny post-it notes work well for tracking hit points while keeping the card handy for reference.

I'd drop the space/reach diagram, but that's just my own aesthetic.

You missed the attack bonus for the claws, unless your design means no number is the same as "+0."

Also, will this fit on one of those larger index cards? If not, is it possible to adjust the formatting to do so?
28th-Jan-2009 03:14 pm (UTC)
Thanks for your suggestions. I'll think about skill ranks and hp dots (well, I like seeing skill ranks for advancement, I always have hard time reverse-engineering them from standard descriptions).

As for the claw attacks, well, wyrmling has to enter enemy's square to attack with 0-reach weapon, that provokes attack of opportunity and begs for grapple. I don't think that wyrmling will go to such length to make full attack with its tiny claws. If the DM wants a special berserk wyrmling, he can make adjustments (I supplied page number with info on 0-reach weapons).
Correct me if I'm wrong, I'm not an optimization-oriented DM...

Fitting this card on main page won't work. The page's already 950x1000, filled with white dragon's overview, common traits, tactics and flavor. All in all, I managed to include less information that in bulette's description -_- But I'm working on it...
28th-Jan-2009 08:08 pm (UTC)
I can see where it could be used for advancement -- I must admit that as a number cruncher such reverse engineering was never a problem.

I was asking about formatting as I've been working making index cards for "templates" and class advancements for creatures. Thus if a Bugbear is a 5th level rogue, I can, with a glance at a card and see what gets added to the critter to flesh out the numbers. The cards have proven very useful when I've had to stat things on the fly.

28th-Jan-2009 08:24 pm (UTC)
Well, the problem with working out skill ranks is that you have to consider lots of things: ability modifiers and a racial bonus, synergy bonuses, special modifiers (size, feats and such)... And a chance that original designer forgot some of them. And then you look up the number of skill points for this creature type and compare it to the sum of evaluated ranks.
Yeah, I solve definite integrals easier than I subtract two-figure numbers... Advanced mathematics does this to you %)

Can you flash some of these index cards? Aside from helpful, it's plain interesting.
28th-Jan-2009 08:30 pm (UTC)
I can try scanning one when I get home(they're hand written). I've been meaning to try to make versions of the cards in Word or the like, but I haven't had the time.
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