First of all, thanks to all of you who offered thoughts and suggestions on my previous post. You've helped a lot and I'm feeling more and more confident about this. I'm currently thinking of started with something like "The Secret of the Windswept Wall
", or The Sunless Citadel
or The Forge of Fury
, or maybe a combination of the three and using those events to place an item in the PCs possession that will draw them into further adventures.
Anyway, the real point of my post is that I've been playing some old nostalgic PC games and thinking of how some of the basic traps and challenges that you find there could be translated into some unique D&D traps. So far I have ideas from Might & Magic VI:
*Bones with treasure that curse PCs when dug through
*Trash with (minor) treasure that disease PCs when dug through (I know this one isn't unique)
*The doors from Goblinwatch - 6 doors in a row down a hallway with 16 buttons (4x4) labeled A through P. Each button opens one door and closes another one. Correct solution: NILBOG (goblin, backwards) (using some variation of this idea)
*Wells that offer temporary (or permanent?) stat bonuses - seriously, what intelligent PCs will drink from a well in a dungeon?
From Diablo II:
*A mob of weak monsters (i.e. skeletons) with a larger monster around the corner raising the weak ones
And from NWN: Hoards of the Underdark:
*Portals (maybe invisible?) on the ground that teleport individual PCs to other parts of the maze/dungeon, possibly sepparating the party.
I realize that these are not unique (by definition, since I got them from video games), but they are still ideas. Are there any other ideas for simple but creative traps and challenges that you can think of to suggest?
And to finish off my post, I have a question. In thinking about the DCs and saves involved in these challenges, I began to think about illusionary floors. I thought that the rule with illusions was that you don't get a save until you "interact" with it. Does that mean that if the player doesn't specifically ask if the floor is solid, they won't get a save until they are already stepping on it? And by then it's too late? Or would it be a reflex save for the first poor sop to step on the illusionary floor and a will save to disbelieve it afterwards by everyone else?