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D&D 3E
Help with a Marilith, please 
7th-Jun-2008 06:48 am
dice from Melanie
I'm taking over the GM spot in a "Living Arcanis" campaign this coming weekend. The ground rules for this kind of campaign are that I not add or subtract critters or conditions from encounters in the downloaded adventures. That's fine with all of us.

The party: a 16th-Level psionic. His 14th-Level cleric cohort. A 14th-Level wizard. A 12th-Level fighter specializing in mounted combat. A 13th-Level gunslinger. A 15th-Level ranger with his 13th-Level druid cohort. A 12th-level fatespinner.

These guys plough through combats like a husky runs through snow. When they've been buffed for fighting, combats rarely get through the first round.

The adventure has them encountering a marilith demon (MM 44) in a big cave.

I'm trying to come up with strategies and tactics for the demon. Right now, the best I can come up with is polymorphing into something like a vampire, to draw the wrong kinds of attacks from the party.


Help me out.
Comments 
7th-Jun-2008 12:49 pm (UTC)
I just ran a maralith. OMFG.

Read their spell list. The maralith MUST summon her demon allies. Then, she must cast that spell (I forget the name) to buff her allies. Every melee hit on them now causes strength damage to the attacker. It also gives all demons SR 25.

I'd max the number of demons that she summons. You may need to cheat and bring them in pre-buffed.
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