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D&D 3E
Why I love my character... 
6th-May-2008 10:04 am
Disney-Mermaid MythandMagic
We started our new campaign this week and I have to say, I am so freakin' excited about my new character: a level 1 Kalashtar Psion. Here are just a few reasons why.

1. It’s all about me. Okay, this isn’t meant to be as cocky as it sounds. The truth is, I’m usually a cleric or other divine spellcaster. That’s just the kind of character that I always play. During our last campaign, I wanted to try an offensive spellcaster, but since no one else in our group likes being the healer, that’s what I was. And that’s all I did. Every round of combat, there was someone to heal, and if there wasn’t, I had to do something valuable (like bless or prayer) because it would be the only opportunity I would likely get until the end of combat. Talk about pressure.

Now, I get to play an offensive spellcaster, so to speak. What’s more, half of our party is a warforged, so their healing comes primarily from repair damage spells – an arcane spell. What that means is that our sorcerer is actually doing more healing than our cleric, and I have more chances to be offensive than our sorcerer. It’s a freedom that is… liberating. I can cast whatever spells I want to, when I want to. And if I want to hold my action for roleplaying purposes, I can do that without feeling upset if I end up losing an action – after all, someone else isn’t going to die if I don’t heal them immediately.

2. Creativity makes the game fun! I admit that most of my powers are pretty comparable to any wizard’s spell, but there’s something about them that just allows you to be creative. I picked the telepathy discipline and I’ve been trying to stick with it as much as possible, which is forcing me to look at powers I might disregard if I were a wizard/sorcerer. What’s more, the augments allow almost all powers to remain viable as I gain levels, so I don’t have to worry about whether a power will become obsolete in 4 or 5 levels. And in many powers, there’s a flexibility that allows you to adapt to many different circumstances.

One of my favorite powers is déjà vu – you force a creature to repeat it’s last round. Talk about potential for creative uses!

3. Dice, dice, dice! Be honest now, how many different types of dice do you usually get to use in a given night? As a Halfling cleric, I used 2 – the d20 & d8 (and very rarely a d6 when I got to fire off a crossbow). As a psion, I’m looking forward to using almost every single die! d20s, d12s for healing, d10s for damage, d6s for other damage, d4s for weapon damage! Call me silly, but when I know I get to use all of my dice, it makes me excited. (And, to be honest, after playing a cleric, if I don’t ever have to roll another d8, I won’t complain. ;) )

4. Learn by doing – trying something new! I have always learned the different aspects of D&D by playing it. My GMs must get so tired of me saying I want to try something new. Well, this is new, alright. Psionics is a game concept that no one in my group has used before. The GM and I are working closely to make sure we understand it and he’s as rule’s minded as I am. The expanded psionics handbook has, sadly, gone out of print, so we both had to order copies of it off of ebay and we refer to it as often as we need to.

5. I get to roleplay my playstyle. Finally, I love this new character because her personality fits my preferred style of play. I’m an investigator. I love to know what’s going on, who’s doing what and why and why we are retrieving this uber powerful sword for this random secret society. I don’t necessarily have to be the one to drive the killing blow, or do the most damage, but I like to know what’s going on and I love asking questions.

My current character is perfect for that. Her background has her coming to Khorvaire from her native continent on a mission to investigate the natives of this continent and make sure they aren’t being subverted by the Inspired (read: evil psions). She has a very complicated moral structure, that the humans, dwarves, elves, halflings and other creatures must be allowed to make their own choices, good or bad. So long as their evil actions are their own choice, she’s okay with it, though she herself must follow her own morals of good vs. evil (she is LG). I guess it might seem like her ideas are more CG, but when the mind is the power her people prize above all else, the laws of the mind are paramount to all others. A person’s mind is their own, and should be treated as such.

At any rate, she’s primarily doing research and I have the opportunity to ask questions and pursue answers and put those answers above all other priorities if I wish to. I also have the opportunity to joke about the other characters and NPCs, because in many ways, she’s rather naïve. It makes writing her journal rather entertaining.

So, anyway, I’m totally excited about this character and this game (the rest of the party characters are really cool, too) and I can’t wait for Saturday to come so we can play again.
6th-May-2008 04:12 pm (UTC)
It really does sound like you're jazzed about this character. It's part of what I really love about roleplaying - you get to play someone you don't know, who's motivations you may not understand, in a world you've never seen before.

Plus, Eberron gave us Kalashtar, Warforged, and Changelings. Yum!
6th-May-2008 04:40 pm (UTC)
My character, let me show you it!

I am very glad you got away from the medic trap.
And it looks like this is a fun character to play.

Best part is the opening up of Rp opportunities.
Thank you for posting.

Is your characters journal on Lj?
May I read it?

7th-May-2008 01:34 am (UTC)
I put it up, just for you. ;) Of course, it's not really that funny. Our sorcerer is in charge of the party's official notes and hers are outright hysterical. Anyway.

7th-May-2008 03:41 am (UTC)
Why, thank you.

That was very kind. My last two gaming journals I followed completed their campaign.

If it is available, and if your group doesn't mind, I would like to read hers as well.

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