My D&D group is winding up our Undermountain campaign and one of our other DMs is looking at something new to do when he starts to run. So, he picked up the Eberron books and fell in love with them. Our group is made up mostly of married couples (myself the only exception) and they've been playing since 2nd edition. When I joined the group, I began to, little by little, open them up to new content, such as the Complete Series and the various compendiums. We've stuck to WotC content and the GM has always had veto rights, blah blah blah. ;)
Anyway, one thing none of us have ever done are psionics. When I was learning D&D with my first group, Psionics were always forbidden due to being broken and the one time I glanced at the books (this being in 3.0) it totally confused me, so I let it go. Last weekend, when we were talking about it, my current DM agreed that psionics used to be EXTREMELY overpowered, but theoretically weren't any more. Never the less, this group had no played them either. Now, however, we are stepping into Eberron where... the rules have changed, so to speak. And after reading through all the material given to my by the new DM, I asked him if I could play a psion and he agreed.
I'm really excited about the new character concept, as I'm always interested in playing new things, and I've read through the Expanded Psionics Handbook several times now. I know there are still a lot of things that confuse me, but I won't be able to define any specific questions until I start building and playing the character. For now, I'm curious: for those of you who play with psionics, what is your impression? What's the psion's primary role in the party? What are their largest weaknesses and biggest strengths? I'm just trying to get a feel of the system/class from those of you experienced with it. :)