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D&D 3E
A little help please. 
15th-Oct-2007 11:20 am
Xander .....ME!!
I'm in a game with a guy who is used to DM'ing but for this game I'm the DM and well, he's memorized almost every monster manual and other source books. And well I was just wondering if there's a site out there where other players post their home brewed monsters. I could really use the help or if you have a monster could you post the stats. Thanks in advance you guys.
15th-Oct-2007 04:34 pm (UTC)
Uh. Here would be fine.

Enworld is the large, best known (to my knowledge) gaming website/community that supports DnD. wizards.com also has an active set of DnD boards, and I used to frequent Monte Cook's boards at http://p222.ezboard.com/bokayyourturn (when I was in games that were power-gaming/hard core rules enough that staying on top of things was key).

15th-Oct-2007 04:47 pm (UTC)
I have no fresh monsters, but would some advice help? You can use all of the monsters in the basic Manual - you just need to switch them up a little.

At its simplest, give an old monster a new name. Gnolls are old hat, but hayenar are different... and so are nokker, who look suspiciously like kobolds.

Better yet, don't actually name the monsters - the names are good shorthands for something you've encountered in the past, but for a first encounter, just describe them. Hayenar are more menacing when you describe them as tall, lean humanoids, with canine heads filled with blood-stained fangs and a look of uncanny intelligence in their piercing yellow eyes.

For that matter, there's no reason you can't just put a new coat of paint on an old monster. No one expects flames to come shooting out of a blue dragon's maw, but who's to say that the old rules have to apply?

Along the same lines, you can modify monsters by changing a few properties. Change energy types of resistances or special attacks (trolls who can regenerate fire or acid damage, or example, but hate cold); add or remove damage reduction; substitute one form of special movement for another. (Be prepared to fudge CRs accordingly, as some changes might make a monster easier or harder to defeat.)

For humanoids in particular, change their intelligence, social structure, and tactics. Perhaps the nokker, far from being cannon fodder, compensate for their small size by wielding ranged weapons and setting traps. Give them a level or two of ranger or scout; who cares if the rulebook says you can't? You're the GM, your decision trumps the books.

Chimaerize! There's a lot of templates in 3.5, and even if one doesn't exist, you can fudge it. Throw dire hawks or half-dragon goblins at your players!

That's just a few ideas, but maybe it'll point you in the right direction.
15th-Oct-2007 08:55 pm (UTC)
Here here!

I am running a game with a bunch of "old hats" myself, so I reinvented every monster. Eventually they figured out that the "elephant men" they were fighting were statistically ogres, but it took awhile. I basically recreate every monster there is.

Plus, no matter how much your party knows, a rust monster or mind flayer will still give them some trouble. A half-dragon illithid with 2 ranks in sorceror with a pet rust monster is even more menacing!
15th-Oct-2007 08:57 pm (UTC)
reply to my reply:

There is also a wonderful book called "dungeonscape" which reinvents the encounter. It uses various well known monsters and creates situations where that monster is still challenging. Who has time to put a torch to trolls when half-angel gnolls are raining arrows down on you? My party is fighting two Xorn in a crowded narrow hallway that is giving them plenty of trouble!
15th-Oct-2007 05:00 pm (UTC)
If this person is as proficient in DMing as you say they may have already ran across the cool new site you found with the monsters nobody knew about.

There has already been some good pieces of advise handed out to you. Create your own monsters, take pre-existing monsters and give them a little something extra, Don't say "There are 5 kobold in the room" say describe them accurately but with out using their names, add class levels, add a template like elemental, it's your game make it your world.
15th-Oct-2007 06:35 pm (UTC)
Just talk to the guy. Remind him that there's a difference between what Frank Lipschitz, DM, knows, and what Lord Reginald Francis III, Paladin of Heieronious, knows. He needs to start acting the difference.
17th-Oct-2007 02:33 pm (UTC)
And, as a last resort, don't feel bad about docking him experience and items for not RPing his character.
15th-Oct-2007 06:40 pm (UTC)
Try using normal stats, but change the description of the monster completely. E.g., use the ankheg's stats but describe it as a tentacled worm that regurgitates acid on its victims. The rules lawyer won't know, and it's not much work for you.
15th-Oct-2007 07:05 pm (UTC)
feel free to change names or tweak stats on existing monsters to mess with his head. But by far the best advice on here is to describe your monster not just name them.

plus next time he says oh well that a kobold go well you think it's a kobold but you are surprised by the type wepon they are holding or they seem larger than you would expect change subtle things up on them.

If he knows the a certain type of monster is weak to fire well make it have a red hueor tiny red fleck in its skin and have it be fire resistant instead. Monsters evolve and change i mean if every adventuring party that come by know that monster x is weak to fire well the odd balls of the creature race that aren't weak to fire will more like survive and thrive.
Darwin man Darwin.
15th-Oct-2007 08:31 pm (UTC)

Also, you can do "repaints". You name and describe a creature differently, and it becomes a different creature.
16th-Oct-2007 02:01 am (UTC)
Tell him to RP his character. If his character doesn't know, then he doesn't either. Since he's a DM, I'm sure he'll understand.
17th-Oct-2007 11:04 pm (UTC) - New breeds of the same old monsters
In my campaigns, I always had differences in the basic monsters when they came from different regions, or different tribes (especially with orcs). For example: my 'Green Band' orcs have a fondness of poison tipped darts, while my 'Black Hand' orcs rely on bashing weapons (meaning they are stronger than others, and less intelligent). Other differences I use are color differences (that one had white stripes !?!).
18th-Oct-2007 08:23 pm (UTC) - a site out there where other players post their home brewed monsters.
I recently started a new community for just this sort of thing, posting maps, ideas, monsters, etc...

24th-Oct-2007 01:12 pm (UTC) - Check out this site.

My friend is trying to make a web site of all monsters and all spell from evey book and magaine...
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