(x-posted for happy, healthy results!) Greetings all!
I am creating a new class for a homebrew game (it's a system roughly based on AD&D but severely edited here and there) and I need some advice. Since D&D gamers have brilliant, fantastic, and amazing imaginations (well, at least, we hope), I figured this would be the best place to ask.
The class is called "Clockwork Engineer" and it basically what you'd conjecture from that title: a class based on creating inventions and constructs. Here's the basic concepts I've got so far and the requests for ideas:
The clockwork engineer
is a master of mechanical construction, building fantastic inventions and curious designs from a multitude of seemingly innocuous (though not always so) objects.
The creations of a clockwork engineer are called inventions
. Inventions can be as simple as a platform that raises up and down or as complex as a suit of mechanized armor. They are assigned levels that represent the difficulty to construct them and effectively use their capabilities. Inventions are recorded as schematics
in a schematic journal
, much like a wizard’s spellbook. Without the proper schematic, an invention cannot be created.
The basic building blocks of inventions are called components
. Each component is assigned a level which represents its difficulty to construct by itself and how difficult it would be to use it in an invention. Components are considered the most complex parts of each invention, much like an arcane focus, and most inventions also require spare parts
, such as bolts and nuts, wiring, casings, etc, much like material components for spellcasting. Components are also recorded in the schematic journal as diagrams
and, likewise, without the proper diagram, a component cannot be created.
So, the basic two needs I have are components and inventions. I'm going from extraordinarily simple to extremely complex here, so as many and as much ideas as you can contribute, the better.
For example, one schematic idea is a simple watch.Wrist-Worn ChronometerLevel One InventionComponents:
Gearbox, winding spring
The Wrist-Worn Chronometer is a simple time-keeping invention. A winding spring causes the gearbox to turn a dial on the outside of the chronometer. The device must be wound every day as the spring is designed to reset approximately 24 hours after winding. The chronometer has adjustable markings for sunrise, noon, and sunset, and most engineers set it by winding it the first day at sunrise then setting the other two markers at the appropriate times so that each day (with slight adjustments as time passes), it keeps relatively even time.
I invite you to come up as simple or as complex components and inventions as you can come up with, inventions that have extremely practical uses (the Elevating Lift Platform), inventions that might be worthwhile just once in a lifetime (the Hydraulic Flying Buttress Stabilizer), or practically useless but fun (the Automatic Orcish Eyelash Trimmer), as long as it can be broken down into simple components.