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D&D 3E
Monster classes 3.5 
3rd-Jun-2007 08:55 am
Disney-Mermaid MythandMagic
My group is getting ready to switch DMs and campaigns and I have decided that I really want to play a grig (sprite) cleric in this next campaign. Long story, but I'm really excited about it. We're starting at level 1 and I realize there are some challenges with playing a monster class with level adjustments from the beginning, but I've never had a chance to use Savage Species and I'm looking forward to playing through the grig class. I know that SS came out as a 3.0 book, but I was under the impression that they didn't update it because it was so close to their release of 3.5 that there were no changes. Which brings me to my problem.

In the MM 3.5, the grig has a level adjustment of 3, with no monster HD for character players. That means to me that at 4th level, I'd be a 1st level grig cleric. Yet in the Savage Species progressions, it has the grig as a four level monster class. Was that changed in 3.5? And if so, does anyone know where I can get the new level progressions for that monster class?

(Having looked, there are one or two other differences between the grig in the savage species and the grig in MM 3.5.)
4th-Jun-2007 03:59 am (UTC)
I can't stand by savage species. I made a Succubus in a friend's game... it was, I think, a 13 level prestige class. By level 8 I think I had a charisma of 36 (partially because of a +2 cloak of charisma or something) I could charm at will, and did. No simple NPC could resist my save of something like 27 or so, so I could pretty much do what I wanted. It was hot. Of course, it totally destroyed any game balance there could have been...
4th-Jun-2007 12:05 pm (UTC)
I've found that anything with an ECL of more than +3 or +4 can be extremely unbalancing unless you're really careful, SS or no. "Monsters" are often cool ideas, but as spacemeat pointed out, they are designed for the DM, not the PC. SS is definitely quite flawed, but I think it did a good job at trying.

I've played a few monsters as PCs. What I usually do is ask myself what it would take to boil down a creature to its basic elements and then see what it would take class/PrCl-wise to get them to the "standard". Similar to the succubus, I played an incubus once. He started out as +3 ECL with only minimal shape-shifting, minimal CHA bonuses, minor spell-like abilities, and small weak wings. I then did a slightly modified (with DM's approval) psionic Telepath class. I also used the concept of Paragon classes from UA so that my character got a little more fiendish around level 6 or 7. It took more work, but in the end was rewarding and not too unbalancing. He wasn't very much like the MM, but he still felt like an incubus.
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