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Design of a 3D city
20th-Apr-2007 12:17 pm
I've done it to myself.. I have created a fantastic city that I have to try to map now.

There is a canyon that is 100' across. The city is built 50' tall walls between the two sides of this canyon. So, now I have to design this city. (before anyone asks, yes I need to map it out, both for myself and to guide me as the PC's try to sneak through a seige and enter the castle unawares.

Does anyone have any advice on how this would be done? There castle has a regular population of about 500 people.

edit: sorry, it was clear in my head. The castle takes up the entire span between the two cliffs, and is 50' tall. There is another wall at the back, and the city is build between these two walls, but there are multiple layers to the city like a castle.
20th-Apr-2007 11:36 pm (UTC)
I'm having a bit of a problem with what you're trying to say as well. My understanding of it is thus:

-Canyon, 100 feet between cliff faces
-City built onto either side (or only one?) up to 50' tall
-Population approx. 500 (not so big, so easier to work with)

I list these out really only to clarify for myself what it is you're trying to describe. My method of mapping makes details fairly irrelevant.

If/when I have to map something that has multiple layers, I'll just make maps of the individual layers, with clearly marked rooms/passages/stairs/etc. All of them end up looking like floor-plans or blueprints, which isn't a problem generally speaking as long as you've noted somewhere the height of the storeys.

If you must have a map that displays every floor in relation to one another, I'd suggest having your ground floor drawn on standard paper, and the following storeys on rice paper/tracing paper, using a different color pen/marker for each floor.

Laying them all on top of one another will be mind numbingly confusing to look at, but it'll at least give you an idea of how the rooms line up with one another rather than having to compare multiple maps side by side.
21st-Apr-2007 03:41 am (UTC)
That's not a bad suggestion. The other alternative I suppose would be just counting squares on graph paper. Perhaps it's just a lot of work and I"m whining. lol.