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D&D 3E
How it went so far 
10th-Apr-2007 10:54 am
fox
Just an update on how the game went. I decided to pit my party against 19 level 3 fighter orcs (weapon focus club, toughness, +2 bab). I made one of them a level 3 sorceror instead. I then had the two ogres as listed in the book, and the half-fiend ogre leader boss with a couple of fighter levels. And two gnoll archers for flavor. One of the orcs had an extra 2 fighter levels (the sergeant).

So the party had the human rogue scout the fortress in the dark... so when they got close they knew very little about it. They alerted everyone inside to their presence by accident, then attacked. The spirit shaman used wood shape to open up a breach in the wall which everyone poured into. The battle would have been an absolute loss if the shaman hadn't casted "spike growth) on half of the camp. This actually ended up putting down two orcs and immobilizing others. It lasts for hours, and is still going, and covers a massive area. The barbarian couldn't roll a hit to save his life, but the fighter I had to NPC (due to her absence) was killing orcs left and right. The poor rogue got knocked down to zero hp, drank a potion, then got knocked down to 0 again. She might not make it through the battle conscious. The lead ogre hasn't been injured yet, but he's letting his troops soften then up first and has mostly stayed out of it (other than hurling a few spears from afar). There are also another few orcs who haven't attacked for fear of moving (spike growth). They may come into play later. Both of the ogres are down however.

So, given the right circumstances, a party of level 6's can take out 20 CR 3's, 1 CR 5, 2 CR 2's and a CR 7. The cool thing is, they have almost no magical items.. The whole of the party has 1 +2 longsword, a +1 lizardbane broadsword, a ring of tongues, and a few cure light wounds potions.
Comments 
10th-Apr-2007 04:15 pm (UTC)
Well I sure hope they good some decent loot out of this fight. Maybe a spear +1 that was already thrown at them. Any chance the person they are rescuing can help them out any? Still having the Boss up could be problematic and little assistance couldnt hurt. Then again, they botched the whole stealth part of things so they do deserve a little hurt.
10th-Apr-2007 05:38 pm (UTC)
Yeah, there is a contingency plan. One of the captives is a werewolf, but held down by silver manacles. If those are released, the NPC can wolf out and rip some stuff up.
10th-Apr-2007 06:13 pm (UTC)
Oh, and the fighter is uninjured, and the barbarian is at 90% hp.. they should be fine with the boss as long as the "wounded" can keep the other orcs away while the barbarian and fighter take down the ogre king.
11th-Apr-2007 11:45 am (UTC)
If the barbarian can actually roll some hits!
10th-Apr-2007 04:52 pm (UTC)
So, given the right circumstances, a party of level 6's can take out 20 CR 3's, 1 CR 5, 2 CR 2's and a CR 7. The cool thing is, they have almost no magical items.. The whole of the party has 1 +2 longsword, a +1 lizardbane broadsword, a ring of tongues, and a few cure light wounds potions.


That's an Encounter Level of 13! I hope they get PHAT L00T
10th-Apr-2007 05:38 pm (UTC)
Not a whole lot of loot in this game, being low magic, but there is phat XP!
10th-Apr-2007 07:01 pm (UTC)
Maybe some local nobles will be grateful to the party for their assistance in ridding the area of this menace. Favors to be called in at a later time > big assed magic sword

For even more fun, one of the nobles secretly had the ogre's and orcs working for him as raiders and the party has just gained a rival if not outright enemny.
10th-Apr-2007 07:07 pm (UTC)
As far as the party knows (in this setting) all of the ogres and orcs of the world work together for one boss. The fact that these alone are a seperate entity than the main "army" is going to be enough of a shocker. They have no idea there are independant cells working with near Autonomy.

I like the idea of a noble granting land however.... the +2 magic longsword the party has is one of the most powerful magic swords in the game at this point.
10th-Apr-2007 08:11 pm (UTC)
Wow, I was just thinking favors to be called in, I wasn't thinking something as spiffy as a land grant. That is way better than a big assed magic sword.
11th-Apr-2007 12:01 am (UTC)
ahhh... the joy's of low magic. been running a low-magic game myself for a few months now, and frankly, it makes the otheraspects of the game so much more enjoyable when the character's aren't worried about this item or that item. we had an entire session where violence was only threatened and initiative was never actually rolled, and it was spectacular.
plus, low magic means characters start thinking about in game stuff like land and knighthoods and favors as rewards, so the game, once rolling, almost writes its own adventures.
11th-Apr-2007 11:50 am (UTC)
I once had a level 3 party take out a CR10 monster. And my current level 4 party dealt with a young blue dragon (102 hp, but not sure of the CR) in less than 20 seconds (game time).

Multiple enemies are usually the key to defeating multiple characters. Outnumber them, and they will find the encounter a whole lot more challenging than and encounter with one high-CR creature.
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