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D&D 3E
Physical adept 
23rd-Nov-2003 05:56 pm
Anyone know of a good physical adept (monk/sorcerer) progression? Or better yet, a 20-level class? I'd rather not have to spend time I can't afford on trying to work one out, but if there's no other way...
Comments 
23rd-Nov-2003 05:17 pm (UTC)
one lvl in one and one lvl int he either and keep going like that. Or honestly a monk stright up is fairly good as well.
23rd-Nov-2003 08:22 pm (UTC)
You can't do that by the rules -- the Monk has multiclassing restrictions. It doesn't really synergize well with the Sorcerer anyway.

What the initial poster might want to try is going for a Psychic Warrior. It's a quite powerful class that blends martial prowess with some nifty psionic abilities, and its perfectly possible to play an unarmed Psychic Warrior, especially with the powers that give you claws and whatnot. You may want to take a level or two of Monk somewhere along the line to gain the free Monk feats and Flurry of Blows, but a straight PsyWar is solid (especially with levels in the Diamond Warrior PrC).
23rd-Nov-2003 08:31 pm (UTC)
right..... true, honestly, monk stright up works realyl well, espeically in 3.5
23rd-Nov-2003 08:36 pm (UTC) - Depends...
to OA, or not to OA?

Many DMs allow Monk (but not Paladin) multiclass restrictions to be lifted if it's part of a comprehensive build (ie, physical adept) or if they allow Oriental Adventures.

Nonetheless, psychic warrior is also an excellent class. Note that Diamond Warrior does require some adjustment to be 3.5 compatable, and the SRD psionics update is obviously flawed (for instance, Wilderness Lore and Intuit Direction are still on some classes' lists- there are no changes, as far as I can tell, from the original publication).
24th-Nov-2003 02:15 pm (UTC) - Oh sweet merciful pornstars... No damned psychics!
I will leap off a tall cliff into jagged rocks before I willingly use Wizards' psionics rules. That isn't what I want anyway. I want a monk-like character who is able to spontaneously cast magic spells (even if it has a restricted list) that aid it in combat. I don't really need some of the monk special abilities, so trading some of those off for casting abilities isn't going to break my heart...
24th-Nov-2003 08:19 pm (UTC) - Re: Oh sweet merciful pornstars... No damned psychics!
Eh, your choice. As a side note, the psionics rules are identical to the spotaneous arcane caster rules, only they use power points instead of spell levels, and they can trade in higher-level spells for multiple lower-level spells. Oh, and they don't need components.
23rd-Nov-2003 08:30 pm (UTC) - Not yet...
But I've been trying to work one out, too.

I've discovered that there are essentially no prestiege classes that work well for this purpose. Oddly enough, even Oriental Adventures doesn't have the sort of class that advances monk abilities and caster level. I would imagine, now that the way monk abilities work have been changed, there will be a class or classes appearing in a suppliment which grant (monk ability progression) and +full or +2/3 caster level progression, possibly at caster BAB.

What I have so far:
Aasimar is a good race to try this with, if you maintain roughly equivalent numbers or get your DM to grant Sorcerer as the favored class (many high-charisma spontaneous magic celestials- makes more sense than Monk).
You want a number of monk levels that will improve the flurry of blows. The most logical number for this is, unfortionatly, 12 (flurry 2 at monk 11, BAB progression in 4 level blocks, sorcerers get new spell levels at evens rather than odds like other caster classes)
If you choose to take a small number of monk levels, the spear or quarterstaff is a good weapon to select. Since these are two-handed weapons, a one-handed hold can be relinquished to cast S component spells.
Henshin Mystic is a pretty decent class. The other one (can't recall offhand, not Tattooed) can lock out your spellcasting ability and otherwise does not synergize well with casters.

The Rokugan source (not Wizards-sanctioned, but hey) might provide more.
26th-Nov-2003 12:15 am (UTC) - Open RPG
Open RPG is always fun as long as you aren't playing shadowbane or everquest on you high speed modem LMFAO.
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