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D&D 3E
Skillful Cross-class characters 
2nd-Feb-2007 07:33 pm
My group doesn't play a ton of skillful characters. We've had our share of skilled wizards and rogues, but they've been mostly a single class. So now, I'm trying to design a cross-class Rogue/Scout, and I'm running into a lot of dumb noob questions.

Let's say I take my first level in Rogue, and max out my Use Magic Device skill, which means 4 ranks. If I take the next level in Scout, then UMD is cross-class, with a rank max of 2.5. My ranks are already above the max, so I'm assuming I can't improve it any further?

Also, if this is true, what's the advantage of the Able Learner feat from Races of Destiny? I can't think of any reasonable case where you'd cross-class without an XP penalty and be able to benefit from that feat.

Also also, any other discussion about skillful characters, problems regarding skill levels, and how to resolve said problems is welcome. Forewarned is forearmed, eh?

Also also also, Mjolnir. A Throwing, Returning Warhammer of Chain Lightning. That'd be cool.
3rd-Feb-2007 01:17 am (UTC)
Max ranks is always counted as the most beneficial for the PC. So, UMD in that case's max ranks is 5.

Cost of increasing a skill is always counted as for the level taken. So, for that case, it would take 2 skill points to raise UMD from 4 to 5.
3rd-Feb-2007 10:49 pm (UTC)
Then, why would it specify under Able Learner that cross-class max ranks still apply to skills you can buy as if class? Anything I'd ever classed in wouldn't have a cc max ranks.
5th-Feb-2007 02:53 am (UTC) - Possibility.
For skills from classes you weren't in? Fighter/cleric for instance wouldn't have "sleight of hand" as a skill, so that would be limited to cross class maximum.
5th-Feb-2007 05:42 am (UTC) - Re: Possibility.
That's what I thought when it was described to me, but the wording doesn't seem to suggest that:

"Able Learner
Prerequisite: Human or Doppleganger
Benefit: All skill ranks cost 1 skill point for you to purchase, even if the skill is cross-class for you. The maximum number of ranks you can purchase in a cross-class skill remains the same."

Class skills are determined on a level-by-level basis, so if I take a level in Fighter, Spellcraft is cross-class even if I've maxed it out as a Cleric.
3rd-Feb-2007 01:30 am (UTC)
if a skill is a class skill for any of your classes, the MAX RANKS is now chara level + 3. however, the cost of upping a skill that is not a listed class skill for ur current class is still 2 per rank.
so Able Learner is good, becoz it allows you to break that rule of 2 per rank permanently.

skills are hard to say, becoz depending on the DM, whether they follow they rules exact or loosely, certain skills might or might not need to be maxed out. eg. diplomacy
3rd-Feb-2007 01:39 am (UTC) - Most of the rest of your question was already covered, so...
Nearly all of my characters are "skilltastic" as I refer to them. Very high int, typically high SP/level classes.

The problems come up based on the adventures ran - I mean, if you're doing kick-in-the-door style, having maxed Diplomacy means far less than in a normal campaign (and is vital in a political campaign).

Able Learner is an AWESOME feat for multiclassed characters.
That is all. :P
3rd-Feb-2007 09:57 am (UTC) - Re: Most of the rest of your question was already covered, so...
Yeah, I've taken to telling my players beforehand whether there will be much social-skill interaction in any given campaign. If I say there is, then they obviously put forth at least one dashing socialite PC, but it's better than either a) having a skillful character that doesn't use half of their skills during a campaign, or b) trying to write social skills into a campaign that takes place in a buried ancient city in the middle of the desert miles from anywhere.
3rd-Feb-2007 02:45 pm (UTC)
Mjolnir should also be giant-bane. Rather than chain-lightning, I'd give it the ability to Call Lightning 1/day. Your Mjolnir May Vary.
4th-Feb-2007 06:28 am (UTC)
According to the 3.0 Deities & Demigods, Mjollnir is a +5 chaotic distance ghost touch holy mighty cleaving returning thundering warhammer (pause for breath), with additional properties as specified.
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