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D&D 3E
Allo allo again 
24th-Jan-2007 04:05 pm
Xander .....ME!!
Hey sup guys I have a question...again ><

I've recently inherited a game because the DM dropped out, and well in his game he let the god's (He ran a multipatheon which I thought was a bit uh...well I thought it was a tad much. Imagine a world with every god in the dieties and demigod books from DND and forgotten realms but whatever.) run a muck and I don't really like gods being as involved in my games as he had it. It was like all they did was pay attention to our little group of 9th level characters and I know for a fact that they have better things to do then that but again I'm just ranting.

I've thought of a couple of ways to remedy the situation but any other ideas you guys can come up with would be appreciated. And also does anyone have any information on Ao apparently he's a forgotten realms god. Not to be confused with Io the god of dragons (Which I also haven't seen much information about.)

okay so uh thats it ^^
(Deleted comment)
25th-Jan-2007 02:22 am (UTC)
Godwar, thirded.
24th-Jan-2007 11:23 pm (UTC)
Yeah my intentions were to have Ao end this nonsence seemed the easiest way out lol.
25th-Jan-2007 12:39 am (UTC)
Man cannot create a worm, yet he makes gods by the dozens.
- H. L. Mencken

Perhaps have the world start to break down because all of these deities are ignoring their responsibilities? Maybe the players could find out they've been the subject of substantial betting among the gods, and now some of the important ones have come due?
25th-Jan-2007 01:42 am (UTC)
Any reason you aren't starting your own campaign? I'd hate having to clean up someone else's mess.
25th-Jan-2007 02:24 am (UTC)

I'd do it for the players. They've worked to get where they are in terms of plot and of character, and rebooting could be a real buzzkill for them. It's an option, but transporting them all wholesale to a new world where the rules are different can feel cheap.
25th-Jan-2007 05:25 am (UTC)

That's not every god in existence. It's one god. A trickster God. One whose taken a very dedicated dislike (or like) to the player characters.

It shouldn't be too hard to have one of the real gods show up and make a mess of the trickster's plans. More likely an NPC Proxy* of aforementioned being, just as the trickster could also be a proxy. Either way, you should be able to scavenge the campaign without being anti-climatic, and go on and up instead of down.

A "Proxy" is an old idea from Planescape -- I think Deities & Demigods might touch on in, but just in case you're not in the know, a proxy is a mortal (or other nondivine being) endowed with a tiny bit of a power's power. Doing so lets the mortal do a rather substantial bit of the god's work--not as much as a full fledged servitor demigod, more like a kind of "uber priest" that doesn't have to be a 20th level spellcaster.

As for Ao--he's the Forgotten Realms overgod. First appearing in the 1e-to-2e converting Avatar Trilogy, Ao is an overpower who watches the powers of Abier-Toril with an eye to the proper functioning of the entire FR realm; Ao is a rather cold and distant being who nearly never manifests to anybody, and who in turn reports to a warm and caring power who never manifests to anybody.

Io is kind of like Ao, but more akin to a hodgepodge god thrown together for the (not very well done, IMO) Council of Wyrms setting from 2e. He's an excuse for all of the dragons to not kill each other.

Oh, and don't go killing all of the gods. That only leads to MORE gods-play, and sets up your campaign for failure. If you're going ot keep the campaign, keep the campaign--but, in all honesty, you're better off starting your own.
25th-Jan-2007 07:11 pm (UTC)
This was my first thought, but "deicide" is just such a promising word, and it barely ever gets used...
25th-Jan-2007 09:31 pm (UTC)
This is exactly what I was going to suggest. One (or several) powers (perhaps not even gods) pretending, for whatever reason.

If you want to clean up the pantheon, however, it's a little harder. I'm sure the rest of the mortals believed in the multiplicity of pantheons. So, you can either do some homework and then "reveal" that every pantheon is actually a misinterpretation of the One True Pantheon, and the "other gods" are either completely powerless myths, or are the True Gods in different guises (like I said - homework), or you can have all the gods continue to exist, but be distant and uncaring. Of course, that begs the question of who/why regarding the "pretend gods" and whoever/whatever exposes them...
25th-Jan-2007 06:10 am (UTC)
I allow all the gods in my campaign. Characters can worship whatever god they wish. It allows the divine abilities and once in a blue moon I throw them a bone for a lively game scene and attribute it to the god. That's it. Only a couple of the smaller, minor deities interact on the game. Tell your characters that the gods merely stop speaking to them. If they want to know why tell them to stop talking to you as if you're just gonna TELL them! If they seek out a house of worship or you let them succeed at some sort of divination. They can find out that the Gods are pissed that the players started taking them for granted and have washed Their hands of them. Don't let the door hit you on the way out. Maybe you can earn Their favor again by blankblankblank.
25th-Jan-2007 08:42 am (UTC)
now....Lord AO..well, the other gods call him Daddy...nuff said....

as for your problems... well, the Forgotten Realms has an answer that can work....

the Time of Troubles...gets ALL the gods out of your hair for a while, and in the end, you can scale the pantheon back as far as you want....
25th-Jan-2007 06:36 pm (UTC)
I have played in similar games where it was a whatever you wanted type of pantheon. The GM had it broken up into regions of the world where the Egyptian set was worshipped here, the Norse set here etc..

However many of the gods wanted more followers (as thats how the gods in his games got their power was from followers) and land and soon after they started fighting. They fought some on this plane (huge devastation/lossess) on their plane and in areas that we as the players never knew about till much much later in the game.

You are correct in the fact that the gods have better things to do than tail your party around.

If you wanted, you could have them fight it out in the material plane (just narrate that part) and give the players the aftermath. Tell them this is what you will start off with, this is what the lands are like and you could even have it as part of the game to determine what gods are left around.

As far as AO goes, like the rest of the posters go, cant do to much to the one that the othes bend knee too.
26th-Jan-2007 03:08 am (UTC)
I'm gettin to read this post a bit late, but all the suggestions thus far seem pretty much along the same lines as anything I would have said.

Ao (or Eo, depending on who you ask/what you're reading) is, basically, the DM. Whatever the DM wants done, Ao can do. If the DM (and thusly Ao) wakes up one day and decide that every fourth generation of females in every family whose surname begins with S suddenly grows a penis, then they'll all be growing penises (penai? penisuses? penis'? ;]) in short order.

Ao's other titles include "Big Papa Pimp" "Mack Deity" "Holy Shit Don't Rip Up My Character Sheet" and "He What Runs Stuff".

...basically you've got some leeway. xD That was done intentionally, because there's really no possible way to stat out a being that has every skill at infinite ranks, stats at infinite numbers, every feat, every class ability, omniscience, omnipresence, timelessness, and the ability to rewrite the very laws of the universe.
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