(Cross posted to dungeon_masters
for more input.)
So, after quite sometime I have finally found my major plot device. I will be using the major artifact The Orbs of Dragonkind
as the primary focus for my campaign.
My players will be starting as level six gestalt characters and will also be using templates or monster classes (factored into the gestalt class level, of course).
I'm wondering if I should wait to introduce the actual Orbs
until they are higher level. I'm having trouble making a good decision as to what character level the Orbs
are good for.
For those who don't know or are just not able to read it up in the DMG (p. 281): There are ten different Orbs of Dragonkind
for each of the metallic and chromatic dragons. Each Orb
grant an individual power as well as the breath weapon, immunity to the specific breath weapon attack, AC bonus, saving throw bonuses, and ability to dominate dragons of the specific Orb
. The also grant the ability to sense other dragons within 10 miles, 100 miles for the specific dragon, and ability to locate the specific type within 1 mile as well as it's age. Not only that, but the holders of the Orbs
are able to communicate with each other verbally and visually.
One thing to note, they won't be dominating any dragons. At least not more than maybe once or twice to make them feel good. That's way too powerful in and of itself. Then again, maybe I shouldn't even consider it.
Thanks for any and all help. It's greatly appreciated! :D
It's a gotta-collect-them-all type deal. So, what level would you suggest to start introducing them?
Also, while I'm here. There is no mention of what level to base the bonuses off of. Considering it's a major artifact it might be of a Great Wyrm, but that's pushing it and I won't be doing that.
And it might be good to note, I've already ruled out that only one Orb
may be in effect at a time (rather, no one can gain the benefits of two or more Orbs
and there's a penalty for attempting to. Nothing huge but enough to keep anyone from being able to do it as well as keeping them from wanting to in the future).
The idea is that the PCs are collecting the Orbs
to effectively destroy them and keep anyone from abusing their powers. They won't actually be destroyed, but for all intents and purposes they will be - at least until I decide I want to bring them back like some cliché cartoon show.