So far, I've got:
* Domain: good, handily provides the aura of goodness (along with being an integral part of the character as I intend to play her)
* Domain: trickery, the Persuasive feat, and a maxed out bluff skill
* EWP: bastard sword, to cover the fact that clerics can't use other swords. (And if I'm going to spend a feat, it may as well be on a one-handed weapon that yields 1d10 damage. Additionally, I have a dex penalty, and a shield helps raise my AC to something worthwhile.)
I may take L2 as fighter, if I have to keep up the illusion that long.