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D&D 3E
I'm interested in possibly playing a warmage for a buddys campaign.… 
2nd-Jan-2007 07:10 pm
I'm interested in possibly playing a warmage for a buddys campaign.

For those of you who have had experience with them, could you please give me some insights?
2nd-Jan-2007 07:33 pm (UTC)
I've not played one myself, but I've been in games where one was played.

You're going to be really, really good at killing things, and you're going to be almost useless at anything else. If you're in a combat-heavy game, you're likely to outshine the other casters. If you're in, say, an intrigue- or politics-heavy game, you're likely to be close to useless a lot of the time.

Ultimately, the warmage is a very "niche-specific" class. As long as you're okay with that--and you won't be stepping on other players' toes by dramatically out-blasting them--you should be fine.
2nd-Jan-2007 08:01 pm (UTC)
I made one up as a potential character replacement after death, but was pushed into a healer role since the priest quit about then.

My plan was to take a level of fighter and keep a bow in tow and be able to toss out arrows regularly. Then I'd offer some spell heavy arsenal once I got my fireballs and such. But a friend of mine pointed out some nastiness if you aren't in a campaign with extended sequences of encounters designed to eat up your entire list of spells slots and keep you fighting afterwards.

Take Dex and Int at 16 to get your +3 dex bonus on ranged touch attacks and +3 damage with your Warmage Edge. Take Extra Edge from Complete Arcane to get an extra point of damage. Take Weapon Focus (Orb) to get a +1 to hit followed by Ranged Spell Specialization from Complete Arcane to get +2 damage. This will let you toss out zero level Acid Splashes at a +4 ranged touch attack for 7-9 points of damage each. Not a bad zero level spell! First level orbs deal 7-12 points each and go up as your levels grow. At fifth level, your Acid Splash will do 8-10, your LEsser Orb of Acid will do 3d8+7.

Of course, if you have the time to take a level of fighter you can toss in a d10 of hit points and point blank shot. It's also worthy to take Armored Fighter and increase your armor level. If you are using reserve feats from Complete Mage, take your appropriate "cast indefinite orbs" feat and toss out d6 orbs at will as long as you have a spell in reserve.

I was impressed with the damage output I could generate... and I kinda liked the focus of the class...
3rd-Jan-2007 03:28 am (UTC)
The problem with the reserve feats is that Edge doesn't apply. They're not 'Warmage spells', they're spell like abilities.

Still, they rock.
3rd-Jan-2007 05:41 am (UTC)
Interesting... I hadn't paid attention to the particulars of reserve feats. I thought they were cheese, and now I think even more so. As a supernatural ability that does not provoke an attack of opportunity, they don't even make you have to cast defensively. In a fight, if you find yourself threatened, you can just start lobbing Orbs at enemies without worrying about combat casting. Not sure how I feel about that. I am reticent to use them in any game I run.
3rd-Jan-2007 05:25 pm (UTC)
Are they really supernatural and not spell-like? That seems broken, or at least a mistake.

If they're spell-like, they still provoke AoOs.
3rd-Jan-2007 06:37 pm (UTC)
That's what Complete Mage says... unless I completely misread it last night while I was looking this up.
5th-Jan-2007 01:59 am (UTC)
No, you're right. Holy crap golems. I looked this up because I didn't believe you, but...man. I am so taking these. Thanks!
3rd-Jan-2007 08:33 pm (UTC) - reread the feats
You can't take weapon focus(orb) at 1st level. Weapon focus requires a BAB of 1. Warmage's BAB is 0 at 1st level. You can take point blank shot at 1st level to get a +1 to hit, but you need focus to add Specialization at 3rd. You can't take Extra Edge until your 4th level so you have to add the feat at 6th level.
3rd-Jan-2007 08:45 pm (UTC) - Re: reread the feats
I don't think I made this level specific. Just as one would say, "Hey, making a frenzied berzerker is cool" without worrying whether you can be one at first, I put this forward. My warmage was starting at sixth level, so I explored it up to seventh or eighth.
3rd-Jan-2007 08:47 pm (UTC) - Re: reread the feats
ah, but I do see that I specifically pointed out Acid Splash doing more damage at Fifth...
5th-Jan-2007 01:58 am (UTC)
Also, there's no such thing as "Weapon Focus: Orb." It would be "Weapon Focus: Ranged Touch Attack" or "Weapon Focus: Touch Attack."

Unless your DM rules otherwise, of course.

Also try "Seeking Spell" from Giant in the Playground. Like Precise Shot, but without Point-Blank Shot as a prerequisite, and you avoid concealment issues! Possibly!
2nd-Jan-2007 08:19 pm (UTC)
I am a big fan of going the Fighter/Wizard route instead. Similar blasting power (especially if you go with a specialization in Evocation), but more flexibility in spell selection - keeps you from being useless part of the time...

A favorite character of mine progressed as a Wizard at 1st level, Fighter at second, 5 more levels of Wizard, Spellsword for 2 levels and then was concentrating on Eldritch Knight but I didn't keep playing. The plan was to be an Eldritch Knight 10 - Wizard 6 - Spell Sword 3 - Fighter 1 at 20th level with a Base Attack bonus of 17 and a caster level of 17.

Some feats I took were: Improved Initiative, Skill Focus: Concentration, Spell Focus: Evocation, Point Blank Shot, Precise Shot.
3rd-Jan-2007 04:03 am (UTC)
I have a 4th level warmage in our game. I've found that you tend to burn through the 1st level spells real quick then your left with nothing cause you don't have much to fight with other than spells. As long as your combat isn't long and you can rest in between you'll do good. Hopefully you can level up quickly. I'm getting to a point where the lower levels are doing some good damage and I get some 2nd level spells that pack a punch. I had some moments that If I would have taken another attack, I'd been dead. You don't get medium armor till like 8th level. Your not going to be the tank from the start but you'll get there if you stay alive.

I think I would have been better trying the warlock. I was scared off cause I thought the Invocations was a lot to learn but after reading it, it's not too bad.
3rd-Jan-2007 05:42 am (UTC)
Warlock stuff is nifty. I've been playing one in my NWN2 game. It's nice just dealing a set number of dice per round with the ability to supe it up with fear, etc...
5th-Jan-2007 02:02 am (UTC)
Warlocks also have awesome non-combat invocations like Beguiling Influence (I think?)-- +6 to Diplomacy, etc. With a 16 Cha, full ranks (wait, is it a class skill? drat), and Skill Focus, that's a +16 to those skills at Level 1. Or, if it's not a class skill, a +14. Woe. I might make a character like that, actually...

You could always buy a wand of warmage spells, if you can afford it...
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