Happy New Year! I'm hoping for some advice. I'm about to start running my first D&D campaign and have decided on using the Key of Destiny dragonlance campaign module. None of us have read more than a couple of the dragonlance books, so we have only the capaign setting resources to take from, which is fine with us, because we can be somewhat creative. What I'm wondering is if anyone has any 1) information from specific books or 2) brainstorms or suggestions about how you might handle the following situation/plot if you were DMing.
The Key of Destiny takes place 6 months after the war of souls, and my cleric has decided he wants to play a cleric of Paladine whose faith has never wavered and who is still unceasingly loyal to his god even though Paladine is now supposedly mortal ("supposedly" in his point of view, we know it to be true out of game). The hook I gave him was that his father was a cleric of Paladine that tried to maintain the temple for as long as possible during the Age of Mortals. Then he and a handful of other clerics took the ancient texts and hid out in a small village to guard them. The PC was born and raised to protect the ancient texts and wait for the return of the gods. Then 6 months ago, he received a vision to go out and find a place to rebuild Paladine's temple. The player plans on playing a very loyal, very faithful, almost fanatical cleric who believes that one way or another, his god will regain his place in the heavens. I want to work with that, but I haven't yet figured out exactly how to.
In the Age of Mortals Campaign setting, it describes Paladine's mortal form, Valthonis, and his band of The Faithful, who travel Krynn righting wrongs. My thought is that there is a god or two that are working on a plot to bring Paladine back, and it is one of them (maybe Mishakal?), and not Paladine, that sent the cleric his vision (and is giving him his spells). I know the reason Paladine became mortal was to maintain the balance with the fall of Takhisis, so logic would follow that the gods must find a power of darkness to replace Takhisis before Paladine can return, but with the past history of Krynn, I wouldn't put it past them to do just that.
At any rate, one thought I had was that if my party of adventurers ever did come across Valthonis and the Faithful, Valthonis would realize something fishy is going on and he would disappear to try to find out what the gods are up to. My puzzle is that if I do introduce Valthonis and the Faithful, I don't want the PCs to know who he is. I want to give them hints, but no answers. Does anyone have any suggestions? Does anyone have any concrete information on Valthonis' personality? Any advice would be greatly appreciated.
(X-posted to dragonlance