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D&D 3E
Sunder is awesome... 
13th-Dec-2006 02:56 am
Oh, ye of little faith who don't like to sunder their opponents weapons... My Goliath Barbarian is now 4th level in the 'Age of Worms' campaign... The party has been battling nasty grimlocks I found some cheeky ones hiding in a small tunnel, poking me with longspears, which might have been a bit of a bugger until I whip out my HUGE GREATAXE and sunder their longspears into quarterstaffs...! Their puny attacks of opportunity were used up on me when I approached and none of them got me anyway... So they decide to come at me with morningstars- bad idea, 2 rounds later I'm still unscathed and they are on negative-20-something hitpoints... *Chuckle* Sunder is indeed, the bomb...
13th-Dec-2006 01:28 pm (UTC)
I have a standing rule in my game -- you don't sunder my shit, I don't sunder your shit. After all, it's easy to deal with enemies who are more or less designed to die in 1-5 rounds. If you lose that greatsword you spend six levels questing for, you'll be an unhappy boy.

Besides, Sunder costs you loot.
13th-Dec-2006 03:54 pm (UTC)

Sundering normal weapons only costs the PCs a handful of gold. But if you sunder the Gnoll-King's guards +1 weapons, that's 2k gold each. Not a huge amount to a bunch of 10th level characters, but it is still a significant amount -- it 2 1/2 Cure Light Wounds wands each.

And if you lose your +4 weapon, due to the Giant's Gargantuan, Adamantite maul, you're just fucked. The NPCs can always accellerate faster than the PCs.

IF weapon repair was simplier, and Sunder didn't break the enchantment permenantly, Sunder would be better. But as it stands, no way.
15th-Dec-2006 03:21 am (UTC)
Don't get me wrong, I wont sunder something I want, but if I don't think I can stand up to something for much longer, I wont hesitate to end the fight by sundering their weapon... Of course they will (90% of the time) have a backup weapon, but it's unlikely to do as much damage... I never sunder anything of masterwork quality unless it's really pissing me off...
14th-Dec-2006 02:35 am (UTC)
i tend to use improved disarm on my players ,nobody likes when you destroy weapons that they have either quested for or found someone willing to make for them and spent allot of gp on."readily available majick weapons in my game are rare and or never what they want"
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