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D&D 3E
Brenham - A OneNote Campaign? 
13th-Oct-2006 03:13 pm
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Hey there. Got a question or two for ya:

1. Have you used Microsoft OneNote to organize a campaign, gaming group, or homebrew setting? It would occur to me that it would make a lot of sense to use such a program to do the organizational tasks.

2. I am presently starting a new campaign (my first, official gaming group campaign, actually) and I will be using my own homebrew setting called Brenham. I would love to open this campaign world up and make it a persistent setting and allow LJDMs to create and play around in it.

My thought is, I can create a community for the campaign world, submit the opening information and data for the setting, then open up the field to new ideas, places, cities, events, plots, etc. As these are posted to the comm, I will update a master OneNote set of notebooks with the information and periodically make these available for download.

Would anyone be interested in participating with this OneNote experiment? Brenham is a traditional fantasy setting but I am open to just about all ideas that would relatively work inside the setting. If there is anyone interested at all, I'll go ahead and set it up.

13th-Oct-2006 08:20 pm (UTC)
I'm a bit busy to get involved in another project, but I just wanted to say that creating a shared setting is really awesome and a hell of a lot of fun. My playgroup created a planet called Pryonia where most of our campaigns are held. We take turns DMing, and each new DM generally has something to add to it.

It started as one campaign on a single peninsula, and everyone liked it so much that it just grew from there. First the peninsula grew a continent to match, then someone started a campaign exploring the polar regions. I used my next turn to create a new temperate continent where the first adventurers were legends, and now there's discussions of a seafaring campaign as well as a desert-environment one. Pryonia's gone from a sketch on a piece of notebook paper to several graph-paper maps and a globe of its very own (permanent marker on a $1.50 inflatable ball from Meijer).

Creating a universe that's pulled from the entire group's imaginations instead of a premade setting is one of the coolest things we've ever done. After a point, it takes on a life of its own and the legends create themselves. I'm sure you'll love it.
13th-Oct-2006 09:38 pm (UTC)
For organization I suggest Avery 3-ring binder. It works well, and doesn't require a special OS or software for other people to access. Not net friendly though.

My biggest fear in setting up a communal world would be the dilution of vision. I'd be careful to arrange things to be sure that I maintained visionary control. Most games have a single "line developer" who sits in a position to yea or nay every possible product and idea on the basis of what is and isn't acceptable for the world.

Read up on world creation. The biggest trick for me has always been to remember to add in lots of odd little bits of flavor (one eyed snake worshiping woman living on a beach, crazy gnome who lies constantly, mysterious obelisk, unusual key found in a tomb with no discernable use, etc) without coming up with the backstory as to why. Keep them in your mind until you are at a moment when the party has done something unexpected then introduce a clue tying a previous loose end into the new plot-arch.
14th-Oct-2006 05:23 am (UTC)
I haven't used OneNote, but I do have a shared internet site for my players, in the format of a wiki (http://www.claymore.co.za/verdant). The wiki is really cool; any of the players can add information, and I can edit stuff, revert it, etc. It makes it really easy to keep track of things, because you can link everything.

For example, if the characters stop in a notable inn, I document the inn and the innkeep, make sure the inn is mentioned in the campaign logs and the town description, and if the group ever goes back to the town (or if another group goes there), the town and inn are documented.

It's a really cool idea to have a dynamic, shared database of information; I like your idea.

(Reply crossposted to dungeon_masters).
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