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D&D 3E
House Rule: Ranged Disarm 
8th-Oct-2006 05:23 am
Dat Vas TIGHT!
I'm considering allowing the following house rule into my game, just wondering if there are any glaring oversights or if it is too weak.

Ranged Disarm - You may make a disarm attempt with a ranged weapon. You take a -4 penalty on the opposed disarm roll, as well as an additional -4 for every range increment past the first.
8th-Oct-2006 10:26 am (UTC)
There is a feat like this in one of the books, not sure which and I need to head out to work so I dont have time to look it up, but it is out there. One word of warning thou, this is a very powerful feat, any fighter who is specced for archery is going to be disarming people all over the place. Make sure you are taking the penalties for light weapons vs larger weapon bonuses into account. Also make sure if you use a house ruled version to also have a pretty hefty pre-req, precise shot, point blank, weapon focus, rapid shot etc...
8th-Oct-2006 11:47 am (UTC)
As twyst976 said, Ranged Disarm is already listed out in the Complete Warrior (page 103). Pre req's are Dex 15, Point Blank Shot, Precise Shot, and BAB +5. Foe must be within 30', and character must choose one type of weapon (with which he/she is already proficient). Fighters can take it as a Bonus Feat.

My own thoughts agree with twyst976 again: it's really powerful and a pain in my ass. My wife took this feat for her Ranger, and she has stopped a battle cold several times. My BBEG lines up some massive damage on her rogue friend, but loses out on his attacks because his sword is lying on the ground at his feet. And what the BBEG does after that is always hrd to figure. Be familiar with the rules about picking up a weapon and such, because you'll need it.
9th-Oct-2006 12:07 am (UTC)
What's a BBEG?
9th-Oct-2006 12:23 am (UTC)
My bad. BBEG= Big Bad Evil Guy. The Big Boss your characters are fighting.
9th-Oct-2006 03:28 am (UTC)
10th-Oct-2006 09:50 am (UTC)
you know, in the Arms & Equipment Guide (I think... I can't remember exactly where I saw it) there is an item called (again, I think...) a locked gauntlet....essentially, its equipped with small chains and hooks that lets you strap the gauntlet around a sword's hilt and locks it in place, making disarms impossible (short of just taking the hand off)

of course, the downside is that it makes the hand useless except to swing the weapon, and unlocking it is a full round action....
8th-Oct-2006 05:39 pm (UTC)
Strikes me as a terrible hassle.
9th-Oct-2006 02:49 am (UTC)
Are you considering it as a house rule that ANYONE can do this? Or is this a feat you can take ?

Either way, I would just look at the feat available in the Complete Warrior (including the "Normal: You can only make disarm attacks with a melee weapon" if it says that) and make your decision from there. I get the impression that feats are usually only made with a lot of playtesting and thought. If there's a balance issue, the feats will take it into account. Your house rule might break the balance of the game. Who knows?

Speaking from personal experience, being disarmed can be EXTREMELY unsettling. I mean, the one specifically annoying time it happened to me (my character was flying) I did have two extra bows in my pack, but that's not the point. My best bow was the one I was using, and it was suddenly out of my reach. That is extremely not cool, and should only happen (to PC's or NPC's) in very limited situations. Make sure your rule doesn't break the game. That's all, really.
9th-Oct-2006 12:20 pm (UTC)
It does seem like it could be slightly unbalancing. But remember as a DM, if the PCs can do it then so can the baddies. If it gets out of hand, have the party get ambushed by several archers with this feat. They might be willing to alter the rules or tone down its use if they enter combat and are suddenly and repeatedly weaponless. *evil laugh*
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