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D&D 3E
In pre-written modules, there's often a "Scaling the Adventure"… 
26th-Sep-2006 05:42 pm
dice from Melanie
In pre-written modules, there's often a "Scaling the Adventure" section, designed to help make a module written for four 5th-Level characters a challenge for a party of four 6th- or 7th-Level characters.

But what about larger parties? How do you scale an adventure to accomodate more PC's?

Surely the modifications wouldn't be the same. The capabilities of a party of four 9th-Level characters is different from a party of seven 6th-Level characters.
Comments 
26th-Sep-2006 10:59 pm (UTC)
Rather than increasing the difficulty of the encounters by beefing up the enemies, increase the difficulty by adding more enemies. So instead of upgrading a CR 5 monster to a CR 7, just use two CR 5 monsters.

I don't think there are any hard and fast rules, as the capabilities of EVERY party is different, as are the situations of an particular enocunter.
26th-Sep-2006 11:23 pm (UTC)
Highbulp is correct. Add more of the same creatures. You could toss in a higher CR creature with some of its smaller minions (say a 6 CR leading three 4 CR) has always worked for me.
29th-Sep-2006 04:04 pm (UTC)
If you WANTED to beef up enemies, simply give them more hitpoints. With extra party members, a monster can stand to soak up a little more damage. However all party members are still at 6th level hitpoint values, so increasing the damage dealt is probably not a great idea. A small increase wouldn't hurt though, maybe like an additional +2 damage, because the resources the party can draw on are larger.
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