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D&D 3E
Idle queries... 
27th-Aug-2006 05:26 pm
1. Anyone know the stats for a Half-Drow...?

2. Has anyone played or dm'd a Warlock...? Are they broken or what...?

3. Can you stack magical effects on items, eg: Cloak of Elvenkind that is also a Cloak of Resistance...?

4. If you take a running jump and cast levitate on yourself, does your momentum carry you forward as the spell carries you upward...?

5. Is anyone else as excited as me about Savage Tide...? PIRATES...!!!
27th-Aug-2006 04:46 pm (UTC)
In our campaign, quite a while back (before Eberron), we had a homebrewed class called Artificer. They had the ability to build contraptions which reproduced arcane spells as spell-like abilities.

They were limited in three ways. Their access to spell levels (didn't go higher than 5th level spells, even at 20th level), and the number of contraptions they could create (total spell levels no higher than their class level).

The third way was that they could use the contraption with a Concentration check, and while the DC was moderately low (DC 10 + spell level I believe), each successful use increased it by 1.

So, not quite like the warlock, but close enough. It was generally agreed that if artificers didn't have their additional class features (fair amount of skill points, ability to search for/disarm traps, clockwork companion), they wouldn't be that great.

Even though they could effectively cast more spells than a sorcerer, they had an even smaller spell selection. And, like many spellcasters, they ultimately could only use one spell-like ability per round. The only difference was during very long hauls, with little or no chance to rest and recover, and that was hardly ever the case.

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