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D&D 3E
Okay, I'm making an Artificer. Anyone know of a simple program that… 
22nd-Aug-2006 06:42 pm
Dice
Okay, I'm making an Artificer.

Anyone know of a simple program that automatically calculates all the math for item creation? Possibly something that can include non-standard items?

Anyone seen or know of a chart of general items Artificers can reasonably create in their first 6 levels or so?

Yes, the math is bogging me down. I've got a horrendous head cold and my brain just isn't soaking anything in. Any help would be appreciated.
Comments 
22nd-Aug-2006 11:57 pm (UTC)
Windows calculator?
23rd-Aug-2006 12:26 am (UTC)
Erm, well all "standard" items have the prices listed, so it's not to hard to go from there. For non-standard items... well there is a reason they're non-standard. The item pricing rules are just "guidelines" anyway.

For a list of what you could create, I would recommend figuring out how much money you have to spend, and then looking at the huge item tables in the DMG. That should list everything standard you can create, which is a pretty big list. Pick what you want and go from there.
23rd-Aug-2006 01:54 am (UTC)
Having played an artificer for the better part of this year, I would suggest creating a +5 Use Magic Device Item as soon as possible.

Using the formulas in the SRD, this would cost
Skill Bonus Squared x 100 gp = BASE Price
(5*5)*100=2500 gp

For ALL Magic Items, the three things you are concerned with are formulas on the base price. In this example the base price is 2500.
Craft Cost is BASE Price / 2
XP Cost is BASE Price / 25
Time (In Days) is BASE Price / 1000

For our +5 UMD Item the forumlas are
Craft Cost = 2500/2 = 1250 gp
XP Cost = 2500/25 = 100 xp
Time = 2500/1000 = 2.5 days

Once you do it a few times you shoudn't have any trouble calculating the numbers on the fly.
23rd-Aug-2006 02:14 am (UTC)
That's the ticket! Thanks. My brain is just simply not soaking anything in, and I knew there was a simple way to look at it that I was missing.

Again, thanks. While easily the most powerful class in their way, Artificers are also very complicated when you first get started. I just figured out why I should take the Persistant Metamagic feat LOL Learning all the time.
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