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D&D 3E
How would you feel (X-Posted) 
6th-Nov-2003 10:52 am
We are about to start a campaign that involves high level characters that are supposed to have known each other for a while and work together. The DM has asked us to submit character histories for our characters and one of our fellow players has done something I consider to be a big faux pas.

Her character is introduced to the group by capturing them in a trap (physical) and making them beg for their lives, freedom and food.

At the time the rest of the group was powerful enough to defeat the dragon that devastated her town but yet we had to beg for our release from her and she was the same level the other 6 players were.

Never were any of us so much as asked about this history, and taking that kind of tact towards the other players just isn't cool unless it's cool with them....
6th-Nov-2003 08:00 am (UTC) - You don't need no stinking history...
If I was in the party, I would just kill the offending character. Since I most often play a rogue, it would be quite easy. The next day she wouldn't wake up.
6th-Nov-2003 08:05 am (UTC)
That would be bad form in the way of character history. There would never be any trust in the party. Like the last fellow, most characters I play would make sure she never woke up or was turned into authorities. You could try to convince her to alter it so that you were ALL Trapped when she met you and you had to work together to get out. What if someone in the party is playing a character who would never beg for their life? Just not good form.
6th-Nov-2003 08:16 am (UTC)
well histories for characters are good things to have....its much better than "uh yeah, I killed some stuff before I met you."

I had a 6-7 page history for a 4th level character (1 barb, 2 fighter, 1 Forsaker) but then he died after a blue dragon bit his head off. (we use the 20/20/hit rule.) So that was a pain, but its always a good idea.

As for the player with the inferiority complex and his/her resulting desire to try and make his/her character superior to the rest, tell that player to fuck off. People who want to have a setting like that shouldn't be playing with decent players (which i'll assume you are ;) ) Unless of course, its a plan for some other purpose...but to make the other PC's beg for their lives, food, and freedom ... that PC is just asking to be killed.

Or polymorph him into a Jackass and name it after his player's real name :)
6th-Nov-2003 08:33 am (UTC)
Ah...Polymorph. The fun way to tell a player what you think of their character.

My cousin used to play a typical elf-hating dwarf. Too typical. He got mouthy. I threatened to polymorph him into either a drow and hand him over to my people or into a gully dwarf and hand him to his clan.

Come to think of it, I threatened to shave his beard and send him home...

AH, the memories.
6th-Nov-2003 10:25 am (UTC)
if the characters are high enough level...it would seem that there would have been more than enough magic, strength or other devices in the party to either...charm the person...blast her with magical/clerical spells, break the trap...

I dont understand why DM's say create high level chars with histories in the first place. You cant assume to play the character as well as you could if you had played it from 1st all the way up. To me thoses characters are simply stats on a page...
6th-Nov-2003 11:51 am (UTC)
I wanted to learn how to DM. And we must have had played 3 or 4 times with 1st level characters. Every time I killed them by accident. So I made them all make higher level character because it would be harder to kill them. Though I have the hang of it now.
6th-Nov-2003 01:07 pm (UTC)
Naughty Utena!
6th-Nov-2003 01:39 pm (UTC) - I'd feel...
Amused. And I'd never give the character a moment's peace ICly. I can envision six characters being trapped, were it cunning enough, by someone no more powerful... but I can also envision all the fun opportunities that arise when I'm supposed to be watching her back.

There's also this nifti rule in party politics called, "vote with your feet"... it's where you camp out in the wilderness, let her take first watch, and don't bother waking her up before you leave the next morning. Oops.
7th-Nov-2003 04:04 pm (UTC) - What was the DM thinking ....
Bunch of nonsense if you ask me ... and I would be _very_ suspicious of the DM if this was true ... it does not bode well for the rest of the campaign, IMHO.
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