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D&D 3E
I came up with an idea and have been thinking it over the past few… 
30th-Jul-2006 10:11 am
I came up with an idea and have been thinking it over the past few weeks...

Have any of you ever tried running a godless (athiest, skeptic, non magical, realism) campaign?
The idea would be that no magic could be used unless it is something that can be replicated with logical and real counterparts.

ex:
healing, a ball of fire, an animal companion are all things that can reasonably be explained and replicated with logic, basic technology, alchemy.
but animating the dead, enlarging a person, a magic missile, and vampiric touch are purely based on fantasy and wouldn't be allowed.

I think there's so much more that could be explored through character development if the inexplicable magic and other-worldly powers were stripped away.

Sounds like a huge blast of fun to me, but probably ruins the games for every other person on the planet.
Comments 
30th-Jul-2006 03:14 pm (UTC)
Its an interesting concept.

I, however, totally don't understand why 'healing' (the spontaneous closing of wounds, repearing of torn flesh, etc.) can be expolained with logic and science (or even Science!) but animating the dead cannot (micro-servoids, or controllign electrical impulses via implant. Hell, Frakenstein is science-fiction, as it was theoretically possible via science, at the time it was written).

Many DnD Spells can be explained via sufficiently loose science and technology. If you want to make your PCs come up with an explanation, that seems fine. To arbirarily say 'these sorts of spells are okay and these aren't and this is why' seems poor form. It would work fine for a world, but it is a slippery slope and you may need to go through every spell list ahead of time marking things as Okay or Not, to avoid pissing off players.
30th-Jul-2006 03:32 pm (UTC)
Well as I am pretty unfamilliar with the different healing spells in the game I thought it would be akin to dressing a wound, maybe stitching up a wound, cleaning it so it heals properly...

Micro servoids and the like would be entirely out of the time frame that these things are taking place though.

Some flammable object, ignited and flung could definitely be considered a fireball, chemical things could be concocted to cause vision impairment and confusion in an enemy, but reanimating a dead object is not and was not possible.

The whole idea is really flawed, I know, but it sounds very appealing to me.
30th-Jul-2006 04:23 pm (UTC)
I look at Cure spells as natural healing, only GREATLY accelerated. A character normally heals 1hp/level/night. That first level character heals 1hp per night. Now imagine that the cleric casts Cure Light wounds and heals 7hp--you basically see the characters heal a week's worth of recovery in less than 6 seconds. This really is no more natural than raising the dead.
30th-Jul-2006 04:29 pm (UTC)
haha, agreed.

I'm really not familliar with the different healing powers of the game so I just said healing as a generalization.
30th-Jul-2006 03:34 pm (UTC)
And, I didn't really explain, your players would generally be encouraged to use as little "magic" as possible, only in special situations would you say "oh, well, can I use this?".

I just think a "realism campaign" would be very fun!
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