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D&D 3E
I came up with an idea and have been thinking it over the past few… 
30th-Jul-2006 10:11 am
I came up with an idea and have been thinking it over the past few weeks...

Have any of you ever tried running a godless (athiest, skeptic, non magical, realism) campaign?
The idea would be that no magic could be used unless it is something that can be replicated with logical and real counterparts.

healing, a ball of fire, an animal companion are all things that can reasonably be explained and replicated with logic, basic technology, alchemy.
but animating the dead, enlarging a person, a magic missile, and vampiric touch are purely based on fantasy and wouldn't be allowed.

I think there's so much more that could be explored through character development if the inexplicable magic and other-worldly powers were stripped away.

Sounds like a huge blast of fun to me, but probably ruins the games for every other person on the planet.
30th-Jul-2006 02:50 pm (UTC)
Nanotechnology that uses existing structures, such as bones, as the framework for a robot that follows your commands.
30th-Jul-2006 02:52 pm (UTC)
Yeah but we're talking about dungeons and dragons here- set usually a few hundred years before the Automobile.
30th-Jul-2006 08:04 pm (UTC)
If you're allowing an effect that includes an arbitarily-placed 40-foot ball of flame, animating the dead shouldn't be that much of a problem.

You're already allowing an effect beyond our current tech. (Oh, and don't forget that real voodoo zombies were essentially living people on wild drug trips.)

FWIW, if you want a low-magic game, why not go for a d20-modern or d20-fantasy game? D&D's crunch-heavy system just falls apart if you remove magic.
30th-Jul-2006 11:28 pm (UTC)
d20 Past does wonders for converting the game to lower progress levels (D&D runs at PL2 for reference). You can have completely nil magic, or even just allow the casting advanced classes, or even solely the Occultist who gets access to very few spells.
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