J Daniel Valencia (jeweldevil) wrote in dnd3e,
J Daniel Valencia
jeweldevil
dnd3e

I hear a lot of talk about how high-powered campaigns or rules can destroy the fun of the game and that sort of thing. My question to gamers is: how? What problems do you see in having too much power? Let me add; ignore the obvious idea of characters being more powerful than villains. I assume that a high-powered campaign would be balanced between players and between characters and opponents.
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