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D&D 3E
Wild Magic in 3rd Ed 
20th-Jun-2006 06:16 pm
DrG Don't know me
I haven't actually used Wild Magic since years ago in 3rd Edition. I'm trying to create an aura of magical instability and backlash in an upcoming game, mostly for the sake of humor. Do any published 3.5 books out there have good rules for wild/backfiring magic and random effects?
Comments 
21st-Jun-2006 01:21 am (UTC)
I do something similar. You can have fun with this. I made my own roll tables and even put a bunch of folded pieces of paper in a bag with random positive or negative effects on it and make people draw from it.
21st-Jun-2006 01:36 am (UTC)
I believe that 'Manual of the Planes' 3E has some stuff on wild magic.
21st-Jun-2006 08:08 am (UTC)
I think the 3.5 DMG has Wild Magic rules.
21st-Jun-2006 08:21 am (UTC)
Why not just use the old rules? It would have pretty much the same effects and the magic system hardly changed at all.
21st-Jun-2006 02:42 pm (UTC)
There is a Wild Mage prestige class around. Complete Arcane.

And there are wild Magic rules in the forgetten realms campaign setting book. (although, I know little about it)

5th-Jul-2006 06:38 am (UTC)
Hehe, in an evil game that I run, there is an insane gnome Bard. I decreed that his magic is 'Wild'... He rolls a d20, adds his charisma and spell level, and there you have the DC... Sometimes his puny spells can effect high level mages, other times, big nasties are laughed off by commoners... And don't get me started on the fun I have with him if he rolls a natural 1... *insert 5.5 minutes of evil giggling*
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