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D&D 3E
I'm looking to use an Armor as Damage Reduction system for my game. I… 
16th-Jun-2006 05:52 pm
chocobo
I'm looking to use an Armor as Damage Reduction system for my game. I am aware of the variant in Unearthed Arcana, but I'm looking for a system where armor gives only DR and not also an AC bonus. Any ideas on a good scale for the DR (so what DR leather armor gives, what DR full plate gives)? Or how to have magic bonuses (such as on "full plate +2") apply?

My current thought is to have DR range from 1/- (leather armor) to either 4/- (full plate) or 8/- (full plate), or possible have the armor reduction be a range (so leather reduces by 1d2, fullplate by 2d4 or something). I was originally thinking that I could just have the "+1" magic bonus add to the armor's DR, but I'm starting to wonder if that will work. Any suggestions?
Comments 
17th-Jun-2006 08:10 am (UTC)
You might want to look at the Conan system. It's a system that works quite nicely but you would probably need the whole thing to go across to it.
Basically weapons get an armour piercing value too, to which you add your strength to see the total armour piercing. If you beat the armour piercing value of the armour you ignore half it's DR. Finesse has to hit AC+DR but if it beats that ignores all DR. It's generally a bit more deadly a system with weapons doing more damage and massive damage saves at 20 damage (difficulties are higher too).
An example would be a mail shirt: DR 5, max dex +4, armour check -3, 60% SFC. Put that up against a guy with a short sword D8 damage, 3 armour piercing. AC is based on either parrying or dodging which increases with level, varying depending on class.
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