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D&D 3E
I'm looking to use an Armor as Damage Reduction system for my game. I… 
16th-Jun-2006 05:52 pm
I'm looking to use an Armor as Damage Reduction system for my game. I am aware of the variant in Unearthed Arcana, but I'm looking for a system where armor gives only DR and not also an AC bonus. Any ideas on a good scale for the DR (so what DR leather armor gives, what DR full plate gives)? Or how to have magic bonuses (such as on "full plate +2") apply?

My current thought is to have DR range from 1/- (leather armor) to either 4/- (full plate) or 8/- (full plate), or possible have the armor reduction be a range (so leather reduces by 1d2, fullplate by 2d4 or something). I was originally thinking that I could just have the "+1" magic bonus add to the armor's DR, but I'm starting to wonder if that will work. Any suggestions?
17th-Jun-2006 02:00 am (UTC)
Stack as well.
18th-Jun-2006 02:50 pm (UTC)
I got another question:

I'm thinking Natural Armor should work the same way as normal armor (since they are both armor after all). Should I have natural armor work on the same scale? Or maybe be 1/2 the bonus? I'm just thinking that some of these creatures with +10 Natural Armor are going to be really tough, and that dragon with a +30 natural armor is crazy (though I do like the idea that you can't get through Smaug's hide).
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