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D&D 3E
warforged question 
16th-Jun-2006 02:20 pm
boke1
i have the possible opportunity to play eberron soon and i have questions for those of you who've played it before. i'm considering playing a warforged monk. what's the deal with warforged and items they can use? i understand they can't wear armor and mage's robes. can they wear other magical items of clothing like belts and gloves and hats? is there a feat they can take to allow them to wear armor and robes at the expense of their natural armor? i thought i remembered seeing a feat like that but i looked in the eberron book last night and couldn't find it.
Comments 
16th-Jun-2006 06:30 pm (UTC)
Warforged cannot use the Armor slot. They can use any other magic item.


On the other hand, Warforged make poor monks. They are considered to be armored, and therefore do not get a lot of Monk bonuses, cannot use a lot of monk abilitie, etc. And the Unarmored Body feat (1) costs your first level feat slot and (2) isn't really worth it in the long run.
16th-Jun-2006 06:34 pm (UTC)
(Although, the rules are ambiguous about that part. In some places it says Warforged are restricted as if they were wearing armor, and some places it says they can ignore that they are wearing armor. I don't know what the Errata/FAQ says).
16th-Jun-2006 06:44 pm (UTC)
I do believe that composite plating is not considered armored and doesn't require a feat to take.

"The plating used to build a warforged provides a +2 armor bonus. This plating is not natural armor and does not stack with other effects that give an armor bonus (other than natural armor). This composite plating occupies the same space on the body as a suit of armor or a robe, and thus a warforged cannot wear armor or magic robes. Warfroged can be enchanted just as armor can be. The character must be present for the entire time it takes to enchant him.

Composite plating also provides a warforged with a 5% arcane spell failure chance, similar to the penalty for wearing light armor. Any class ability that allows a warforged to ignor the arcane spell failure chance for light armor lets him ignore this penalty as well"

It in no ways says that a warforged is considered to be wearing Light Armor. Adamantine Body and Mithral Body both state "The warforged is consider to be wearing [this kind of] armor". Better yet, this armor bonus will stack with the Monk's other AC bonuses.
16th-Jun-2006 06:52 pm (UTC)
I agree with devryguy. You aren't considered to be wearing armor for purposes of your monk stuff.
16th-Jun-2006 06:50 pm (UTC)
From the FAQ from 4/26/06:
Is a warforged considered to be wearing armor for the
purpose of using special abilities, such as a monk’s fast
movement?

The composite plating of a typical warforged doesn’t count
as armor.
Certain warforged feats, such as Adamantine Body
(EBERRON Campaign Setting, page 50) specifically state that the
character is considered to be wearing armor, and thus would
limit use of such abilities.

So yes, Warforged make kickassasaurus monks.
16th-Jun-2006 07:15 pm (UTC)
Warforged, by default, don't get an armor slot since their Composite Armor (or the Mithral and Adamantite Body feats, for that matter) effectively occupies the Robe/Clothing/Armor space.

As far as other item go, Warforged are just a little bit different from the norm; they use (or can use instead of, in some cases) components that are integrated into their bodies (functions in all respects as the item and effectively occupies that item slot, but must be created as a Warforged component).

There is a feat from Races of Eberron, however, that circumvents this called Unarmored Body (you lose your bonus from Composite Armor, but can wear clothing and armor normally). There is also a prestige class from the same book called the Spellcarved Soldier which gets an ability called Rune of the Archmage which effectively allows them to wear (and gain the benefits of) a robe over their plating.
16th-Jun-2006 07:24 pm (UTC)
Be sure to look into the Battlefist Warforged Component, Page 268 of the Eberron Campaign Setting.
16th-Jun-2006 07:39 pm (UTC)
I know that I am certainly a fan of it!
16th-Jun-2006 07:47 pm (UTC) - battlefist
what is it? built in weapon?
16th-Jun-2006 08:08 pm (UTC) - Re: battlefist
If you're going to play a Warforged, you need to read how components work.
16th-Jun-2006 08:17 pm (UTC) - Re: battlefist
It's an oversized gauntlet that is attached over the warforged's regular hand that does more (and lethal) damage. Only warforged can use it.

There are plenty of cool weapons and trinkets like that for warforged. They're called components. One of the nice things about warforged is that you can have normal magic items built as components for no extra cost, and they merge with your body, cannot be removed by anyone but you (unless you are unconscious or dead), can be activated with a thought, cannot be targeted, and don't have to make item saving throws.
16th-Jun-2006 10:11 pm (UTC) - Re: battlefist
A lot of that is only if they're embedded components, but yeah.
17th-Jun-2006 03:04 am (UTC) - Re: battlefist
Essentially. It will make your unarmed strike that of a monk 1 size category larger than yourself.
16th-Jun-2006 08:41 pm (UTC) - I think this is what you were looking for?
Feat
Unarmored Body [Warforged]
- Your body is crafted without its normal layer of armor, trading off physical strength for magical potential.

Prerequisites: Warforged, 1st level only.

Benefit: You lose the normal +2 armor bonus and light fortification common to warforged characters, but you have no inherent chance of arcane spell failure and can wear armor or magic robes and gain their full effects.

----

Found in Races of Eberron on pg 120
16th-Jun-2006 10:46 pm (UTC) - Re: I think this is what you were looking for?
I've spent some time re-reading Races of Eberron and came across this:


Monk: Monk is a good class choice for a warforged character. Monks do not normally wear armor, so the armor bonus inherent to the race is a great advantage. You can choose to increase that advantage with Adamantine Body or Mithral Body (both Warforged feats that boost base armor), but both of those feats cause you to take penalties to skills important to most monks. Consider taking Cold Iron Tracery or Silver Tracery. These feats allow your unarmed strikes to overcome types of damage reduction that you must normally find monk weapons of the right material to defeat. Unlike your natural slam attack, you unarmed strikes do not deal 1-1/2 times your Strength bonus in extra damage. If you wish to do that, you must forgo your unarmed strike damage and monk abilities, making only a single slam attack.

When a warforged monk gains the wholeness of body ability, he can use that ability to repair damage he has taken.

--------

Found on page 23.



So, you don't actually need to use Unarmored Body. That's more spellcasters who want to gain the added effects from Magic Robes.
17th-Jun-2006 12:42 am (UTC) - Re: I think this is what you were looking for?
That just makes my question even more unclear. In the descriptions for Mithral Body and Adamantite Body, it describes them as counting as wearing Light Armor and Heavy armor, respectively. How can they count as armor (actually count as you wearing the armor, not merely occupying the slot) but at the same time not count as wearing armor?
17th-Jun-2006 01:49 am (UTC) - Re: I think this is what you were looking for?
This is how I see it:

Warforge are generally created with natural armor, that takes up an armor slot, there-for cannot wear chest peices or robes. It's kind of an excuse to keep them from getting more armor.

There's also the feat I mentioned above that can remove the natural armor.

Mithral and Adamantite is an option to give at a Warforges creation, but due to the weight and such of each metal causes them to recieve the same amount of defects as a normal "person" that wears that respective type of armor (light/heavy).

I don't see it explained why Warforged can't wear armor after creation if they keep their natural armor, but it's definately meant to be a way to keep Warforged from being overpowered without giving them an ECL.

Not sure if that helped any. lol I have horrible trouble explaining things from my own mind.
17th-Jun-2006 02:07 am (UTC) - Re: I think this is what you were looking for?
The composite plating is a bit more unique than though, though, as it occupies the armor slot, provides an armor bonus (not a natural armor bonus), but doesn't count as armor.

Mithral Body and Adamantite Body both specify that they do count as armor in the feat description (not just "hinders you as armor does, but actually counts as that armor"), which is a difference between them and the default composite plating. So why does wearing Heavy armor not effect your Monk abilities when it normally would?

This whole system seems overly complicated and contradictory to me.
17th-Jun-2006 02:12 am (UTC) - Re: I think this is what you were looking for?
That's the thing, it does. It weakens the relevant skills. I'd imagine the reason it doesn't actually negate all monk abilities is because it's effectively natural armor in the sense that the Warforged had been born with such a high grade armor.

But yes, I do agree the Warforged is wicked confusing.
17th-Jun-2006 02:20 am (UTC) - Re: I think this is what you were looking for?
If that's how it worked, though, then wouldn't Druids be able to retain their abilities?

Wizards, I need errataed official clarification on this right now!
17th-Jun-2006 02:29 am (UTC) - Re: I think this is what you were looking for?
i don't know about errata but i saw an faq post on wizards somewhere that said the natural armor they start with (a misnomer, i know it's not technically natural armor) doesn't prevent them from becoming a monk or benefitting from any of the monks abilities including wisdom bonus to AC. but that mithril or adamantium armor feats would preclude such.
17th-Jun-2006 02:30 am (UTC) - Re: I think this is what you were looking for?
*head asplode*
17th-Jun-2006 02:31 am (UTC) - Re: I think this is what you were looking for?
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