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D&D 3E
Arrr! I be needin' a ship an' I've come to commandeer one! 
15th-Jun-2006 02:29 pm
Rum's gone
I was recently inspired to creat an NPC based on what I've seen so far from the trailers of Pirates of the Carribbean 2; an illithid captain nicknamed "Kraken". I've worked out the details of a surface-dwelling illithid by giving him a magic item something to the effect of the Lair Wards found in the Draconomicon. He can bassicaly cloud his ship in a huge storm and perpetual night. I've got his crew of miscreants work out. I've got all his posessions. All I need now is a ship. The chips in the PHB are about as helpfull as a kick in the crotch. My guess is that Stormwrack has something that could help me here. And this bassicaly brings me to the point of this post. Could someone dirrect me to a good website that would have ship ideas or better yet, an idea of what can be found in Stormwrack. Hopefully the former; the wallet is the natural prey of the College, and it is a very craft predator. I've heard that there's a book called Weapons and Arms(?) that has a bunch of ships in it. I would just like some opinions to help me creat a ship.


15th-Jun-2006 06:56 pm (UTC)
Stormwrack > all.

It has a description of sangers at sea and how to roll them, how to make professino (sailor) useful, a couple of prestige classes, and LOTS of boats. From itty bitty canoe type things to massive longships. Int includes a detailed diagram of a caravel, probably the most common type. It also has a list of what a typical crew is composed of, and the classes and skills they are likely to have. It is TOTALLY what you need.
15th-Jun-2006 07:19 pm (UTC)
Are the game mechanic-y stuff good and balanced?
15th-Jun-2006 07:42 pm (UTC)
That sounds really awesome. Nicely done! I too have the Stormwrack book and would recommend it except I haven't read it all the way through.
15th-Jun-2006 07:43 pm (UTC)
Holy shit that sounds sweet.
15th-Jun-2006 07:55 pm (UTC)
Um...you need an extra guy?? LOL

That does sound like a nifty idea. I might store this gem for future use :)
15th-Jun-2006 09:59 pm (UTC)
It all depends on whether you're running a deeply nautical campaign. If the PCs are landlubbers, you could quite easily have them encounter the captain and crew on shore. Barring that, the depth you need to reach with your ship involves Ship Big. Profession(Sailor) make go fast. Fire Bad(for ship).

If the PCs are all pirates, then Stormwrack is your boy.
16th-Jun-2006 02:47 am (UTC)
Arms and Equipment guide has some basic stats on boats.
16th-Jun-2006 04:04 pm (UTC)
Thanks for the suggestions. As a matter of fact, I bought Stormwrack last night (Chapters is my crack, what can I say?) and it is EVERYthing I could possibly need. The seas are no longer a lifeless void. Not only that, but oceanic (or river, for that matter) travel is now so much more expansive. PHB barely tapped the surface.
And since I'm hearing interested comments about my NPC, as soon as I finish him up, I'll post him on the board.
Thanks for the feedback, people :)

(watched Pirates of the Carribbean twice over while originaly making him lol)
16th-Jun-2006 10:05 pm (UTC)
"Illithid pirate" is exactly what I thought when I saw that trailer, too. Yar!

Stormwrack sounds like a good idea. If that scurvy sea-dog College be takin' yer money, try browsin' at yer local gamin' store. Yar!

Yar, I say!
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