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D&D 3E
D&D Online 
28th-May-2006 11:14 pm
I've always been a fan of pnp, so I'm not sure if I love or hate the new DDO game--it's a nice game, yea, but it doesn't stick very well to what I loved best about the v3.5 rules--and it didn't have some of the best things, like choosing gods, familiars, and special classes like druids and what not! I just finished my trial period, so can anyone tell me if it's even worth getting all my game buddies into it, and skipping off pnp?
29th-May-2006 06:56 am (UTC)
I think it really depends on what you want to get out of it. I played the trial as well and wasn't completely won over. It lacked a lot of things that I would want/expect, such as the lack of deities that you mentioned.

Playing DDO doesn't and shouldn't mean that you should stop playing P&P. (Unless, of course, you no longer enjoy it.) I think most old school D&D fans would prefer a tabletop game over the online one.

It's all about your individual taste. I'm thinking that there will probably be some changes made in the next year, so I'm going to sit back and see how things evolve with DDO.

In the meantime, I'll stick with the P&P games. ;)
29th-May-2006 07:19 am (UTC)
Eh, yea, same here.

By abandoning pnp I meant becoming a black hole which warps all my freinds into whatever it is I'm interested in--like I'm doing with livejournal right now :D YAAAY~

But, really, are they gonna change it drastically enough? I hope so. It's just too cool an idea and too pretty a graphics engine to not want it to succeed...
29th-May-2006 07:26 am (UTC)
I played through the trial and even some of my first bunchh of paid time. I cancelled it this weekend after having not played it for weeks. I tried to give it a go, to persevere and see how far I could get, but I really wasn't enjoying it. I liked some aspects of it, but thhe slowness of the towns, the inability to play without a group, and the poor graphics really put me off - I'd rather stick with Neverwinter Nights if I want a D&D game. I might have liked it more if I hadn't already been into Guild Wars which is a far more gorgeous looking game which you can do the whole of virtually solo if you want. I'm now trialling World of Warcraft which seems to be somewhere halfway between Guild Wars and DDO... and definitely more worth the money!
29th-May-2006 07:43 am (UTC)
I agree with you about Guild Wars. I reaaaally shouldn't have lost my cd. I miss my necromancer and being able to raise the dead :(

All in all, it seems like a very limited version of the v3.5 rules, and hauntingly similar to my first D&D box as a kid, with mangled and crunched up rules and all.
30th-May-2006 11:03 pm (UTC)
Woot the the necromancer! I played a blood/death one... that was until college decided it was the master and I was the pawn. T_T

But as other people were saying, if you have to play DDO, you can't play it alone. Doesn't really work. I don't know how often you would be able to get together online to play with your friends. The more often you can get together with them, the more it might be worth your while.

I played trial version and watched a couple friends played through their trial versions, but I wasn't impressed enough to get the game. The lack of Druids and deities, as you mentioned, is a bummer. I would have also like to have seen more variety of races. Prestige classes are also missing from what I experienced, but I don't know what changes have occured since I last saw the game.

Someone mentioned Neverwinter Nights as an option. I would like to mention that NWN2 is suppose to come out sometime in Sept. It might be a less expensive option than DDO (as well as something you could probably play solo as well as off line if you wanted to). That all depends on how much you think you might enjoy that particular game though.
29th-May-2006 02:27 pm (UTC)
World of Warcraft is definitely my favorite out of the MMOs you mentioned.
30th-May-2006 07:03 pm (UTC)
Agreed completely.

Oh, and if anyone's looking for people who actually roleplay in WoW, the US Kirin Tor server tends to be a bit of a haven for roleplayers and roleplaying (for instance, our first top-ranked PvP player is actually also a roleplayer, something rare on most servers).
30th-May-2006 09:32 pm (UTC)
Aren't there servers set aside strictly for roleplaying?
31st-May-2006 02:02 am (UTC)
Yes, but Blizzard utterly fails to enforce those distinctions outside of game mechanics (and game-mechanics-wise, RP servers are identical to non-RP PvE servers, and RP-PvP servers are likewise identical to non-RP PvP servers). Every server, RP or otherwise, has people who berate and ridicule those who RP... But Kirin Tor has a stronger, more interconnected RP community on both sides than any other high-population server I've seen.

Beyond that, there are a whole ten RP servers (all with high populations, three in the top ten populated servers, five in the top twenty, and the overall highest-population server is an RP server), and only four RP-PvP servers, as opposed to the sixty-four PvE and eighty PvP servers (the vast majority of which have very low populations). The RP servers are an attempt to mollify the mature players not interested in mindless competition and amoral griefing/ganking... However, all the gankers and griefers go to RP servers to try to dominate, since they assume players on RP servers don't know how to play, or are pushovers.

Anyway. The players of Kirin Tor have taken actions to isolate non-RPers, and there tends to be more consensus of roleplaying activity hubs on Kirin Tor than on many other RP servers I've tried out, which is why I mentioned it.

To the OP: Sorry for the rather divergent digression from your post's topic.
31st-May-2006 02:53 am (UTC)
Interesting. I might have to check that out.
31st-May-2006 03:46 am (UTC)
If you do Alliance-side, feel free to ask me (Wraien) for locations/Guild names and the like. I've taken a hiatus from my Horde characters, but anyone in the Intercontinental Coalition (the Guilds Facta non Verba, Eardstapan, Poor Sages of Lordaeron, Amicus, and most of the Bleeding Hollow Clan) would probably be willing to help out.
31st-May-2006 03:59 am (UTC)
I was really looking for a server to start up a Horde character, so thanks for the info.
31st-May-2006 05:21 am (UTC)
Then I cannot recommend the Coalition Guilds enough (provided your concept isn't blatantly anti-Alliance). They're wonderful people, and I'd have changed my main to Verzhanzi, my Forsaken mage (an officer-inactive in the Poor Sages of Lordaeron), if it weren't for my Alliance-side Guild idea finally taking off running.

Though, Kirin Tor being an RP server, you can have characters both sides, for when you want a change, or some privacy from people who know you. Only on PvP servers are you stuck with one faction.
29th-May-2006 01:23 pm (UTC)
I played 2 different trials of DDO for about an hour each before becoming very bored. In my opinion, the Dungeons and Dragons in the title isn't enough to make me forget about how much better world of warcraft is in every single aspect of the game, and from what I can tell, it doesn't deliver on the Eberron setting at all. It's like the dumped eberron staples like the warforged into forgotten realms style gameplay.

From what I understand, it takes about 30 days to get all the enjoyment your ever going to get out of the game. While I hope upcoming patches add things that will make it more interesting (Artificers, Monks, Druids, Familiars, etc) I just don't think there is enough game there right now to warrant a purchase.
29th-May-2006 06:12 pm (UTC)
Yeah, wasn't impressed at all with the trial. It was fun enough by myself, but I really wanted to be secure in the knowledge that if I didn't have a group, I could still play by myself. Sadly, that was not true. eh.
29th-May-2006 08:41 pm (UTC)
pnp D&D is free-form storytelling. You can't get that with an online game--period. You will never have the flexibility of real D&D roleplaying. The format just doesn't fit work. You lose a lot in the medium change.

That said, I haven't played DDO so I don't know if it's any good or not (I'm skeptical. As the best parts of the D&D system wouldn't translate, so why not create different mechanics that were designed for and worked online?) But the online game will never be able to replace pnp play. It can supplement it yes, but it can never replace it. Don't give up your table group.
29th-May-2006 10:07 pm (UTC)
You can do much better in that sense with neverwinter nights, really.
29th-May-2006 11:30 pm (UTC)
You're right, there's just no replacement for free form storytelling. If they made it more like the IRC games, that MIGHT work, but they would need soooo many DMs. Maybe they could have player DMs like in pnp
30th-May-2006 03:38 am (UTC)
don't skip off P&P, it loves you.
30th-May-2006 10:38 pm (UTC)
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