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D&D 3E
23rd-May-2006 11:56 am
Just wondering what peoples thoughts were on the Eberron setting? Pros and Cons would be nice too.
23rd-May-2006 04:18 pm (UTC)
It's awesome is what it is.

It would take a while to count off all the ways Eberron is awesome, I suggest you just get the book and read it, you won't be disappointed.
23rd-May-2006 04:33 pm (UTC)
I think the thing I like the most about the Eberron world is that magic is applied and used to create a higher standard of living, kind of an industrial revolution with magic instead of steam and electricity. Imagine streetlights that are powered by magic, the ability to send messages to other cities rapidly via message stations (kind of like a magical telegraph station), mass transit on land and air, including a form of railroad powered by lightning elementals and airships to haul freight and passengers powered by fire elementals. They have postal delivery service between cities, banking, letters of credit (the predecessor to the modern credit card), identification papers (all of which are notarized via arcane marks), security services, and so much more.

To put it simply, Eberron brings the world of fantasy role-play out of the dark ages.
23rd-May-2006 05:03 pm (UTC)
It's pretty sweet, but it's easy to get out of hand (overpowered characters).
23rd-May-2006 05:07 pm (UTC)
How so?
23rd-May-2006 05:20 pm (UTC)
Probably because it is advertised as the setting that "allows everything". DMs are encouraged to do so in books like Player's Guide to Eberron.

It's still up to the DM though to NOT allow things, so this argument is not always valid.
23rd-May-2006 10:05 pm (UTC)
Warforged can do a handful of things they probably shouldn't.

Artificiers, though? C'mon ...
23rd-May-2006 05:52 pm (UTC)
That, and there isn't a lot of ready-made high level content. There are no Elminsters or other such characters which are insanely powerful, because all the really power people died in the Last War. The PCs quickly become among the most powerful people alive in the world.

This is good and bad. Essentially this makes the PCs the stars of the show, as they should be, but once you reach a certain level you run out of stuff to do.
23rd-May-2006 07:51 pm (UTC)
Hunt Daelkyr.
24th-May-2006 08:25 am (UTC)
Expose the Dreaming Dark.
23rd-May-2006 10:10 pm (UTC)
Mostly the Artificier class and a handful of the Warforged options.
23rd-May-2006 05:11 pm (UTC) - Eberron is amazing.
I love it! I play in one campaign, and am thinking of changing one of my own campaigns from Greyhawk to Eberron.

There are a lot of very cool features about the campaign that I enjoy, such as:

-A standardized rule set for Action Points (called Hero Points in other games) is nice. It takes a game or two to get used to them, but it also ups the action in each game.

-Players and NPCs can have a Dragonmark (by taking a feat), which is like a magical birthmark that links them to one of the Houses of Eberron. Each House controls a different part of the world's economy, so linking your character to one House or another can be quite stimulating for the game.

-New Races, such as the Warforged. Sentient constructs! Just amazing.

-New class, the Artificer. The Artificer is a specialist in making magic items, or using them. You'd have to read it to get the entire story.

-A new world, with many nations and areas to explore. A lot of it is written out for you (the civilized lands especially) and a lot of it is up to the DM's imagination.

-The dragons have their own continent, where they alone hold sway. No one ventures there and returns, unless they are somehow useful to the dragons. The dragons sit and watch the world unfold, waiting for a grand prophecy to be fulfilled. They believe that certain individuals (those with the Dragonmark, mostly) may have the ability to affect this prophecy.

The only thing I don't like about the setting is that they keep coming out with more books. LOL I have a huge collection already, for one, and another problem is that I can't read it all.

All in all a very satisfying play.
23rd-May-2006 06:07 pm (UTC) - Re: Eberron is amazing.
Thats why I'm hesitant on buying any Eberron books. Cause I have all the Forgotten Realms books
23rd-May-2006 05:26 pm (UTC)
I keep forgetting about the action points thus they are a nuisance. OTherwise it's damned spiffy.
23rd-May-2006 06:32 pm (UTC)
I love Eberron.

The feel of the campaign, equal parts pulp and noir and fantasy, are a really fresh change of pace from the usual fantasy roleplaying fare. It lends itself to a lot of adventure types that you don't see a lot in general D&D gaming. I find that intrigue and mystery plots are more common in Eberron because of the feel of the campaign setting. Much less black and white and more grey areas. Lots of new takes on the usual D&D fare as well. Elven nations that worship positively-charged Undead? Dinosaur-riding halflings? Gnomes that plot and scheme like it was breathing? Giants and Hobgoblins who had ancient and powerful empires? I love stuff like that.

I also enjoy the fact that it's largely a low-level world. Too many other D&D campaign settings make you feel like you're a bug waiting to be squashed until you've gotten to level 8-10 at the very least. In Forgotten Realms I always felt that at level 1 or 2, my entire party would probably lose a fight with a barmaid and that no matter how powerful I got, there would always be a whole bunch of somethings more powerful than I was. In Eberron, even at level 1 you're generally a cut above because they actually *gasp* use NPC classes for NPCs for a change. It makes the lower level campaigning a lot more fun since it doesn't make you feel like you're a nobody until you gain a bunch of levels.

The new mechanics are solid as well. I love the Warforged, but Kalishtar and Shifters are good additions to the usual stables of PC races. Artificer is a really enjoyable base class, though arguably a bit unbalanced (easy to cherry pick the first level and have a ton of abilities). Action Points are something I'd like to use in all my D&D games from here on out because it just adds a lot to that heroic feel of the game.

There are some cons, of course. Not everybody enjoys a lower level oriented game and higher level PCs aren't balanced out well by many NPCs. Xendrik, for all it's unique origin, tends to turn into a dungeon crawl fairly often. Psionics isn't as integrated into the setting as implied, though it is far more so than FR. Eberron-oriented Prestige classes tend towards the mediocre or at least the uninspired. A few other minor things really. Nothing really broken outright.
23rd-May-2006 06:36 pm (UTC)
The only problem with Eberron is the same problem that every other published setting has: it's not mine. It has its own established geography, politics, races, and even mechanics, and I like making up my own worlds more than using someone else's.

But aside from that, it's a really well made setting, and seems to be pretty fun to play (I'm playing in an online Eberron game atm; while the adventure itself has its ups and downs, I'm really liking the world).
24th-May-2006 02:04 pm (UTC)
eberron is a great setting and really fun to play,it starts to get really really broken after a while tho. By tenth level there are usually way too many majik items floating around and the charictors just get insanely strong compared to the setting. we played for two years got to l16 and just quit. we had a warforged barbarian in the group which is just way too broken for its own good,and an artificer who was just pumping out majik items left and right for the group.i absolutley love the world setting, the new races and classes are fantastic ,but im personally not a big fan of high level play anyways and in eberron there just innt much to do once you get so high up
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