okay, more seemingly daily questions to pick your brains about. Please be specific with quotes on this one, I've been tearing my books and the SRD apart and can't find the answers. Please use 3.5 examples (i know in 3.0 you had to make a reflex save vs. dc 20, but I make that as long as I don't roll a 1, and that's not stated anywhere in 3.5)
1. If I have multiple attacks (say 4), and I attempt a grapple with my first attack, can I attempt to pin with my second? If I am successful, can I then use a natural attack immediately?
2. How does a monk deflect an arrow? I can not find a single reference anywhere in any book that says what dice I need to roll, what check I need to make, or ..well, anything? Does it automatically work now?
2. The Monk can get Deflect Arrows as a bonus feat at 2nd level in 3.5 (or pick it up as a normal feat elsewhere). It pretty much allows one auto-deflect of a ranged weapon per round, no roll necessary.
So, when my epic level monk gets infinite deflection(deflect any number of ranged weapons per round) and exceptional deflection(deflect any kind of ranged weapon including rays) can never be hit with a missle weapon or touch attacks spell as long as he is prepared and has one hand free?
So if 1000 wizards fired 1000 disintegration rays at him, he could deflect all of them?
Epic Spell Focus and Improved Combat Reflexes appear to have been adjusted, at least.
Epic Spell Focus is +1 DC, and Improved Combat Reflexes indicates one AoO "per opportunity" as opposed to "per target per round".
Improved Whirlwind Attack is also different (I believe it used to change it to hit everyone within reach, but since that became standard, Improved Whirlwind Attack is a completely different feat).
I don't know if I would say "fully" updated, but other notes like DR XX/Epic seem to lean towards that.
Its just less likely to have a character with such a feat since the pre-reqs are pretty steep.
A Dex of 25 is easy enough to achieve for an epic (presuming you started with a Dex 18 with a racial +2 and spend at least 20 lvls worth of Attrib points into ONLY your dex. Yeah)
Solved the second on. According to the FAQ, a person with 2 attacks can grab and pin in the same turn, which means with three attacks I can use a natural attack.
So if 1000 wizards fired 1000 disintegration rays at him, he could deflect all of them?
It just seems incredible.
http://www.d20srd.org/srd/epic/feats.htm#infiniteDeflection
Epic Spell Focus is +1 DC, and Improved Combat Reflexes indicates one AoO "per opportunity" as opposed to "per target per round".
Improved Whirlwind Attack is also different (I believe it used to change it to hit everyone within reach, but since that became standard, Improved Whirlwind Attack is a completely different feat).
I don't know if I would say "fully" updated, but other notes like DR XX/Epic seem to lean towards that.
The Epic Deflect Arrows feat seems horribly unbalanced at infinite automatic deflections per round.
A Dex of 25 is easy enough to achieve for an epic (presuming you started with a Dex 18 with a racial +2 and spend at least 20 lvls worth of Attrib points into ONLY your dex. Yeah)
2. You automatically deflect a single missile attack.