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D&D 3E
I finally found some more people to game with and I'm looking at… 
17th-Apr-2006 03:21 am
Zoon
I finally found some more people to game with and I'm looking at starting a 1st level game with them... I'm the DM and I've recently heard about the Shackled City Adventure Path... Has anyone played/DMed this particular campaign...? Is it any good...? What is the level bracket (1st-20th, 5th-15th, 4th-7th, etc)...? Age of Worms also sounds great, I was a big fan of Kyuss back in 2nd Ed...
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16th-Apr-2006 06:43 pm (UTC)
The Shackled City Adventure Path was a series of Adventures in Dungeon mag that took PC's from 1 to 20. Paizo Publishing has released the entire adventure path, along with supplemental material and articles in a giant hardcover book.

Age of Worms does the same and is almost over. Chances are paizo will release a hardcover for it too...
17th-Apr-2006 03:12 am (UTC)
It was a pretty decent set of adventures, though I did not get a chance to play in that particular campaign. It was meant to take characters from 1 - 20, but keep in mind that the first few adventures were written for 3.0. I'm not sure of the hardcover updated the information to make use of the 3.5 rules. It was pretty much setting agnostic, from what I remember, but made use of some outer planes situations. The background story will tell you more regarding that.

The Age of Worms set is all 3.5 rules, but ties in much more with Greyhawk, but you can find setting adjustments to most of the adventures on paizo.com. The more recent adventures have not had their porting information posted last I checked. This one tends to be much more brutal on PCs as written based on feedback I've seen on the boards and elsewhere, but virtual all comments I've seen regarding this one in play has been postive.

Either one should work since it allows groups to get up and running with little else needed for purchase (aside from the issues or book, as necessary, of course).

Enjoy the game, whichever you end up running.
17th-Apr-2006 06:24 pm (UTC)
I have the Shackled City hardcover. It is a solid campaign that takes characters from 1st to 20th. If you have a large group, you may need to run the occasional additional adventure to give the team more XP. Most of the adventures are imaginative dungeon crawls, but there are a few real gems which stand out for their creativity and unusual play.

If the campaign has weaknesses, they are: a) there's no single adversary who goes through all the adventures, or even most of them, for the PC's to really hate. There are a few evil organizations, and a few villains who show up more than once, but there's no Dr. Doom or Magneto here. b) although the campaign has a really interesting back story, there's almost no way for the PCs to learn it. That is, the heroes never really get answers to all their questions, and the campaign misses the opportunity to show off all the neat story it really has. This could be fixed with some clues placed in a few locations, and a DM willing to let the party deviate from the path long enough to do some investigation.

The hardcover updates everything for 3.5 and includes an additional adventure not in the original path (an early one, to make sure the team has enough XP to survive adventure 3). It's an excellent value despite its imposing price, since you have about a year and a half of gaming.

Good luck,
JT
23rd-Apr-2006 11:42 pm (UTC)
Thankyou, you have been quite informative... I have decided to run the adventure, and will take your advice on leaving clues, etc so the party can get a hint of the plot... Do you think it plausible to add a recurring antagonist...? Maybe just in my ad-hoc adventures...
25th-Apr-2006 04:57 am (UTC)
You could certainly create a recurring antagonist, and your outside adventures would be a good place to use him/her/it. You could also expand one of the very interesting villains that are already presented in the book. There are several candidates that show up once or twice before getting killed. You could bring them in sooner -- make sure it's not a combat scene! -- or give them some additional power that allows you to bring them back more often or longer.

I liked the traitorous female wizard of Wee Jas, personally. If it was my game, I'd make her "the woman the PC's love to hate." It's her or the beholder.

JT
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