So, I'm starting in a new group and have decided to play a sorceress. I've included my basic character idea under the cut, but my current dilemna is with her spells. I have very little experience playing arcane spellcasters and I'm really worried about her being totally ineffective in the party. I can't stand playing characters that feel "useless" to me (which I guess is why I tend to play healers). So, I'm hoping you guys can help me understand a little about the different schools of magic and how to use them effectively.
Seline is a young human sorceress. She was training to be a wizard, but she has a handicap that got her kicked out of the small school - she has an absolutely horrible memory. HORRID memory. I mean, almost to the level of clinical short-term memory loss or Alzheimer's syndrom. Not quite, but almost. For basic knowledge - people, places, etc. - it takes her about three times or three days for it to sink in. So, for example, if a party member has to switch horses in a town, she'll get up for the next three days and tell them that's not right - their horse is black! After the third day, it'll start to sink in. But yeah, bad memory. So, she failed as a wizard but her innate arcane talent led her to be a sorceress. We're only 2nd level at the moment, so she has a lot of room to grow, but I think she'll be a blast to play.
The trick with her is that, as I said, she's not stupid. If she has all the facts, she can make very intelligent decisions and she's extremely logical. She just can't remember jack. On the other hand, she seems almost charmed at times. She can't remember how to cast a certain spell (or even that she *has* cast it before), but it sort of happens anyway. Or she gets lost in a town and somehow manages to find her way back to the inn. This is because she has a horrible conscious memory, but her instinct is pretty damn reliable. When she's lost, she can't tell you where she is or how to get back, but if she makes a wrong turn, she'll get two blocks down and it won't look or feel right. I can describe this well because this is actually how I usually drive when I'm going somewhere for the second time and wasn't smart enough to bring the directions that I used the first time. Anyway...
So, yeah. Over all, Seline's stats and rolls will be perfectly normal. I'll cast a spell as I would normally and any skill rolls will be normal. But I'll just roleplay most of the stuff she does as being accidental. What I'm hoping you guys can help me with is her spellcasting. I realize sorcerers don't have to specialize, at least not right off, so I'll probably play around with her a little, but I'd like to find some sort of trademark school for her. And that's where I'm having trouble.
Right now, I'm torn between evocation and illusion. Evocation would be the easiest. She gets backed up in a corner and somehow manages to blow off the faces of her attackers with a fireball. Simple. Short and sweet. Illusion, however, would take more work. It would be kind of fun RP-wise. She has a horrible memory, so she has the innate ability to mess with everyone else's memories and senses. It sounds like fun, but then... gah. I don't know if I can handle illusion. I'm afraid it would leave me feeling useless. Mostly because most illusion spells require will saves for full protection. No 'saves for half'. So, if I come up against anyone with decent will saves, I'm completely powerless against them. And what exactly would I do with illusion spells anyway? Do any of you have any suggestions about an effective way to play an illusionist? RP and mechanics, both. How can an illusionist be a truly effective member of the party? Or should I avoid illusion? I guess another option would be transmutation. She can't remember how things are, so they just sort of... change. *shrugs*
Suggestions? Ideas? Please?
(X-posted to dnd_women